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临床试验/NCT05242952
NCT05242952已完成不适用

LEveraging A viRtual eNvironment (LEARN) to Enhance Prevention of HIV-related Comorbidities in At-risk Minority MSM

Yale University1 个研究点 分布在 1 个国家目标入组 78 人开始时间: 2023年5月10日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
78
试验地点
1
主要终点
Feasibility of Virtual Environment Intervention

研究概览

简要总结

The investigator is testing a virtual environment (VE) to address prevention of HIV-related comorbidities.

详细描述

The primary aims of this study are to test the feasibility, acceptability and preliminary effects of a VE to address prevention of HIV-related comorbidities. A waitlist control feasibility clinical trial will be conducted. We will assign (N=80) eligible participants and ensure balanced allocation to intervention and control groups over the intervention period. We hypothesize that the VE will be feasible and acceptable to persons living with HIV, and that they will apply their VE learning to real-life situations and health behaviors for prevention of HIV-related comorbidities.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Prevention
盲法
None

入排标准

年龄范围
30 Years 至 65 Years(Adult, Older Adult)
性别
Male
接受健康志愿者
是

入选标准

  • •identify as an ethnic/racial minority with HIV
  • •identify as gay, same-gender-loving, or MSM
  • •able to read and understand English
  • •access to a computer capable of downloading and running the VE software
  • •no medical history of serious cardiovascular or cognitive complications

排除标准

  • •Anything outside of inclusion parameters, including history of:
  • •myocardial infarction (MI)
  • •congestive heart failure (CHF)
  • •coronary artery bypass graft (CABG)
  • •cerebral vascular accident (CVA)
  • •cognitive impairment

研究组 & 干预措施

Immediate Intervention Group

Experimental

Participants will enter an online game and learn about how to prevent cardiovascular and metabolic conditions.

干预措施: Gaming in a virtual environment (Behavioral)

Waitlist Control Group

Other

Participants will enter an online game at a later date after the immediate intervention group and learn about how to prevent cardiovascular and metabolic conditions.

干预措施: Gaming in a virtual environment (Behavioral)

结局指标

主要结局

Feasibility of Virtual Environment Intervention

时间窗: Baseline through Month 6

Feasibility was operationalized through recruitment metrics (proportion of individuals who enrolled from those initially contacted) and retention metrics (percentage of participants who completed 3-month and 6-month follow-up assessments from baseline analysis sample).

Acceptability of Virtual Environment- Engagement

时间窗: 6-month intervention period

Acceptability was evaluated through engagement with the VE measured via platform metadata and logfile analysis.

Acceptability of Virtual Environment- Total Sessions

时间窗: 6-month intervention period

Acceptability was evaluated through total sessions logged in the VE measured via platform metadata and logfile analysis.

Acceptability of Virtual Environment- Mean Session Duration

时间窗: 6-month intervention period

Acceptability was evaluated through mean session duration in the VE in minutes measured via platform metadata and logfile analysis.

Acceptability of Virtual Environment- Total Educational Quests Accessed

时间窗: 6-month intervention period

Acceptability was evaluated through the total number of distinct educational quests accessed in the VE measured via platform metadata and logfile analysis.

Acceptability of Virtual Environment- Percent VE District Visits

时间窗: 6-month intervention period

Acceptability was evaluated through the percentage of visits for each of the districts within the VE measured via platform metadata and logfile analysis.

Acceptability of Virtual Environment- Total Engagements Per Module

时间窗: 6-month intervention period

Acceptability was evaluated through total number of engagements per module in the VE measured via platform metadata and logfile analysis.

次要结局

  • Change in Body Mass Index (BMI)(Baseline and Month 3 & 6)
  • Change in Physical Activity(Baseline and Month 3)
  • Change in Physical Activity(Baseline and Month 6)
  • Tobacco and E-cigarette Use- Question 1(Baseline)
  • Tobacco and E-cigarette Use- Question 2(Baseline)
  • Tobacco and E-cigarette Use- Question 3(Baseline)
  • Tobacco and E-cigarette Use- Question 4(Baseline)
  • Tobacco and E-cigarette Use- Question 5(Baseline)
  • Tobacco and E-cigarette Use- Question 6(Baseline)
  • Tobacco and E-cigarette Use- Question 7(Baseline)
  • Change in Nutrition Intake(Baseline and Month 3)
  • Change in Nutrition Intake(Baseline and Month 6)
  • Change in Psychosocial Wellbeing(Baseline and Month 3 & 6)
  • Change in Revised Illness Perceptions Questionnaire(Baseline and Month 3)
  • Change in Revised Illness Perceptions Questionnaire(Baseline and Month 6)

研究者

发起方
Yale University
申办方类型
Other
责任方
Sponsor

研究点 (1)

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