the Impact of a Digital Game-based Learning Activity on Nursing Students' Learning and Motivation Levels Regarding Surgical Site Infection Prevention Initiatives
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 75
- 试验地点
- 2
- 主要终点
- pre-test post-test question form
研究概览
简要总结
The aim of this randomized controlled trial was to evaluate the effect of a digital game-based learning activity on students' learning of interventions to prevent surgical site infections.This study will seek answers to the following questions:
Is digital game-based learning activity effective in students' learning process? Is the traditional method of theoretical lecturing effective in the learning process? What is the effect of students' learning methods on their motivation? The researchers will compare the group with the theoretical lecture to see the effectiveness of the digital game-based learning activity.
Participants will be divided into 3 groups. In the first group, the level of learning interventions to prevent surgical site infections with digital game-based learning activity will be evaluated with pre-test and post-test In the second group, the level of learning the theoretical course and interventions to prevent surgical site infections will be evaluated with pre-test and post-test.
The control group will be evaluated only with the pre-test post-test without any intervention.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Basic Science
- 盲法
- Single (Outcomes Assessor)
入排标准
- 年龄范围
- 18 Years 至 35 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Having a cell phone, computer or tablet device.
- •To have internet access on one of the cell phone, computer or tablet devices.
- •To have taken the Surgical Diseases Nursing course.
- •To be a 4th year student of Van Yüzüncü Yıl University Faculty of Health Sciences, Department of Nursing
- •Volunteering to participate in the research
排除标准
- •- Graduating from a health vocational high school or coming from a health-related department with vertical transfer
- •Limited ability to read and write in Turkish.
- •Not having a software infrastructure suitable for opening digital game activities on mobile phones, computers or tablet devices
结局指标
主要结局
pre-test post-test question form
时间窗: after the pre-test is applied, the digital game-based learning activity will be used for 5 days. the post-test will be applied 3 weeks after the pre-test
the effectiveness of the digital game-based learning activity will be measured by pre-test post-test (Measurement will be made with a pre-test post-test prepared by the researcher.)
次要结局
- pre-test post-test question form(After the pre-test is applied, a 45-minute theoretical lesson will be held with the students. Post-test will be applied 3 weeks after the pre-test)
研究者
hatice akaltun
Lecturer
Yuzuncu Yıl University
