跳至主要内容
临床试验/NCT06755879
NCT06755879已完成不适用

the Impact of a Digital Game-based Learning Activity on Nursing Students' Learning and Motivation Levels Regarding Surgical Site Infection Prevention Initiatives

Yuzuncu Yıl University2 个研究点 分布在 1 个国家目标入组 75 人开始时间: 2024年12月9日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
75
试验地点
2
主要终点
pre-test post-test question form

研究概览

简要总结

The aim of this randomized controlled trial was to evaluate the effect of a digital game-based learning activity on students' learning of interventions to prevent surgical site infections.This study will seek answers to the following questions:

Is digital game-based learning activity effective in students' learning process? Is the traditional method of theoretical lecturing effective in the learning process? What is the effect of students' learning methods on their motivation? The researchers will compare the group with the theoretical lecture to see the effectiveness of the digital game-based learning activity.

Participants will be divided into 3 groups. In the first group, the level of learning interventions to prevent surgical site infections with digital game-based learning activity will be evaluated with pre-test and post-test In the second group, the level of learning the theoretical course and interventions to prevent surgical site infections will be evaluated with pre-test and post-test.

The control group will be evaluated only with the pre-test post-test without any intervention.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Basic Science
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
18 Years 至 35 Years(Adult)
性别
All
接受健康志愿者

入选标准

  • Having a cell phone, computer or tablet device.
  • To have internet access on one of the cell phone, computer or tablet devices.
  • To have taken the Surgical Diseases Nursing course.
  • To be a 4th year student of Van Yüzüncü Yıl University Faculty of Health Sciences, Department of Nursing
  • Volunteering to participate in the research

排除标准

  • - Graduating from a health vocational high school or coming from a health-related department with vertical transfer
  • Limited ability to read and write in Turkish.
  • Not having a software infrastructure suitable for opening digital game activities on mobile phones, computers or tablet devices

结局指标

主要结局

pre-test post-test question form

时间窗: after the pre-test is applied, the digital game-based learning activity will be used for 5 days. the post-test will be applied 3 weeks after the pre-test

the effectiveness of the digital game-based learning activity will be measured by pre-test post-test (Measurement will be made with a pre-test post-test prepared by the researcher.)

次要结局

  • pre-test post-test question form(After the pre-test is applied, a 45-minute theoretical lesson will be held with the students. Post-test will be applied 3 weeks after the pre-test)

研究者

发起方
Yuzuncu Yıl University
申办方类型
Other
责任方
Principal Investigator
主要研究者

hatice akaltun

Lecturer

Yuzuncu Yıl University

研究点 (2)

Loading locations...

相似试验

the Impact of a Digital Game-based Learning Activity... | 临床试验