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临床试验/NCT05924490
NCT05924490已完成不适用

Cognitive Engagement and Aging Mind: A Randomized Control Trial to Determine the Effects of Adaptive Real-time Strategy Game Training on Cognition and Brain Functions of Older Adults

The University of Texas at Dallas1 个研究点 分布在 1 个国家目标入组 58 人开始时间: 2013年1月31日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
58
试验地点
1
主要终点
Immediate change in the composite score of executive functions

研究概览

简要总结

The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age. The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks, and brain activations in fMRI tasks, to test specific hypotheses about neural plasticity and cognitive plasticity from these engagement techniques. Hence, human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training. In addition, long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits.

详细描述

The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age (such as, speed of information processing, working memory capacity, episodic memory, and executive functions). The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks, and brain activations in fMRI tasks, to test specific hypotheses about the extent of transfer, if any, and the underlying cognitive constructs that may be trained in the process. Hence, human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training. In addition, long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Single (Participant)

入排标准

年龄范围
50 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Right-handed
  • •over 50 Years of Age
  • •native or fluent English speaker
  • •not Color-blind
  • •Magnetic Resonance Imaging eligible
  • •Mini Mental Status Examination Score >24

排除标准

  • •Left-handed or ambidextrous
  • •younger than 50
  • •cannot distinguish colors during color blindness test
  • •claustrophobia
  • •metal artifact in body
  • •over 300 lb
  • •pacemaker
  • •MMSE score lower than 24
  • •history of stroke
  • •history of substance or alcohol abuse
  • •currently taking anti-psychotic or anti-depression medication

研究组 & 干预措施

Real-time strategy-based videogame training

Experimental

Participants played a real-time strategy-based videogame in laboratory setting, Rise of Nations, for 2 hours a day, two days per week, for 5 weeks.

干预措施: Real-time strategy-based videogame training (Behavioral)

Crystallized intelligence training

Active Comparator

Participants completed a series of crossword puzzles each week, for 5-6 weeks. Training sessions were completed at the participants' home or area of preference. Participant received a periodic phone call (2 times per week) from research staff to update any notes or details regarding participants' study progress.

干预措施: Semantic Knowledge training (Behavioral)

结局指标

主要结局

Immediate change in the composite score of executive functions

时间窗: 9-11 weeks

Change in the composite score of executive functions, and its subcomponents, from baseline to post-training. Higher change in score represents better outcome.

Immediate change in the composite score of episodic memory

时间窗: 9-11 weeks

Change in the composite score of episodic memory from baseline to post-training.Higher change in score represents better outcome.

Immediate change in brain activations during executive functions: working memory updating

时间窗: 9-11 weeks

Change in fMRI brain activations from baseline to post-training.

Immediate change in brain activations during executive functions: multi-tasking

时间窗: 9-11 weeks

Change in fMRI brain activations from baseline to post-training.

次要结局

  • Immediate change in the composite score of working memory capacity(9-11 weeks)
  • immediate change in the composite score of cognition(9-11 weeks)
  • Immediate change in the fluid reasoning measure(9-11 weeks)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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