Mental Imagery Tasks to Reduce IGD Cravings: Visual Imagery and Auditory Imagery
试验速览
- 阶段
- 不适用
- 发起方
- 入组人数
- 30
- 试验地点
- 1
- 主要终点
- The craving of internet gamers after cue
研究概览
简要总结
To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD.
详细描述
This project is to use imagery tasks to reduce the craving of internet gamers. To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Basic Science
- 盲法
- Double (Participant, Investigator)
入排标准
- 年龄范围
- 18 Years 至 30 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥
- •Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
- •The scores of the Young-Internet Addiction Test(Y-IAT) ≥ 50
排除标准
- •Current or history of use of illegal substances and gambling;
- •Current or history of psychiatric or neurological illness;
- •Current use of psychotropic medications.
研究组 & 干预措施
Visual imagery tasks group
During the intervention, each participant of this group will be asked to create visual mental images.
干预措施: Imagery tasks (Behavioral)
Auditory imagery tasks group
During the intervention, each participant of this group will be asked to create auditory mental images.
干预措施: Imagery tasks (Behavioral)
结局指标
主要结局
The craving of internet gamers after cue
时间窗: 0-1 minutes after showing cue
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert scoreScale with 1 to 7 likert score
The craving of internet gamers
时间窗: 0-1 minutes after finishing each block of tasks
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score
The craving of internet gamers
时间窗: 0-1 minutes before each set of cue
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score
次要结局
未报告次要终点
研究者
Jin-tao Zhang
Associated Professor
Beijing Normal University
