Awe Inducing Elements in Virtual Reality Applications: A Prospective Study of Hospitalized Children
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 202
- 试验地点
- 1
- 主要终点
- Change in awe levels measured by Global Perceived Awe Survey
研究概览
简要总结
This is an experimental study to evaluate which aspects of virtual reality (VR) software development can be optimized to increase awe in pediatric perioperative patients and their adult caregivers (e.g., parents, guardians)
详细描述
Hospitalized pediatric patients, especially those undergoing anesthesia and surgery, experience anxiety and fear, resulting in lack of cooperation, withdrawal, and aggression. These reactions delay medical care and negatively impact patient experience.
This is an experimental, prospective study to evaluate which aspects of virtual reality (VR) software development can be optimized to increase awe in pediatric perioperative patients and their adult caregivers. The primary center for this study will be Lucile Packard Children's Hospital Stanford (LPCHS) (located within Stanford University, Palo Alto, CA).
After software development, we will evaluate the awe and engagement of pediatric patients after experiencing the novel virtual reality application.
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Single Group
- 主要目的
- Supportive Care
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 6 Years 至 99 Years(Child, Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Patient with age range from 6 to 25
- •Adult or LAR with age range from 18 to 99
- •Able to consent or have parental consent
- •in pre-operative holding and inpatient acute care areas of LCPH
- •English speaking participants
排除标准
- •People who do not consent
- •Significant Cognitive Impairment
- •History of Severe Motion Sickness
- •Visual Problems
- •currently have nausea
- •history of seizures
- •non-english participants
研究组 & 干预措施
Virtual Reality
Virtual reality intervention will be given 6 times in total and each session will last not more than 60 seconds.
干预措施: Virtual Reality (Behavioral)
Control
Participants will serve as their own controls. Participants will not be given any VR intervention at first but they are requested to fill out the survey to collect the baseline data.
干预措施: Control (Other)
结局指标
主要结局
Change in awe levels measured by Global Perceived Awe Survey
时间窗: Duration of intervention, approximately 20-30 minutes
Global Perceived Awe Survey contains an 7-point Likert scale . Scores range from 1 (strongly disagree) to 7 (Strongly agree), with higher score indicates strongly agree to the statement.
次要结局
- Change in awe levels measured by Perceived Need for Accommodation Survey(Duration of intervention, approximately 20-30 minutes)
- Change in awe levels measured by Perceived Vastness Survey(Duration of intervention, approximately 20-30 minutes)
- Change in engagement measured by Game Engagement Questionnaire(Duration of intervention, approximately 20-30 minutes)
研究者
Thomas Caruso
Clinical Professor
Stanford University
