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临床试验/NCT05743062
NCT05743062已完成不适用

Awe Inducing Elements in Virtual Reality Applications: A Prospective Study of Hospitalized Children

Stanford University1 个研究点 分布在 1 个国家目标入组 202 人开始时间: 2023年6月29日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
202
试验地点
1
主要终点
Change in awe levels measured by Global Perceived Awe Survey

研究概览

简要总结

This is an experimental study to evaluate which aspects of virtual reality (VR) software development can be optimized to increase awe in pediatric perioperative patients and their adult caregivers (e.g., parents, guardians)

详细描述

Hospitalized pediatric patients, especially those undergoing anesthesia and surgery, experience anxiety and fear, resulting in lack of cooperation, withdrawal, and aggression. These reactions delay medical care and negatively impact patient experience.

This is an experimental, prospective study to evaluate which aspects of virtual reality (VR) software development can be optimized to increase awe in pediatric perioperative patients and their adult caregivers. The primary center for this study will be Lucile Packard Children's Hospital Stanford (LPCHS) (located within Stanford University, Palo Alto, CA).

After software development, we will evaluate the awe and engagement of pediatric patients after experiencing the novel virtual reality application.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Single Group
主要目的
Supportive Care
盲法
Single (Participant)

入排标准

年龄范围
6 Years 至 99 Years(Child, Adult, Older Adult)
性别
All
接受健康志愿者
否

入选标准

  • •Patient with age range from 6 to 25
  • •Adult or LAR with age range from 18 to 99
  • •Able to consent or have parental consent
  • •in pre-operative holding and inpatient acute care areas of LCPH
  • •English speaking participants

排除标准

  • •People who do not consent
  • •Significant Cognitive Impairment
  • •History of Severe Motion Sickness
  • •Visual Problems
  • •currently have nausea
  • •history of seizures
  • •non-english participants

研究组 & 干预措施

Virtual Reality

Experimental

Virtual reality intervention will be given 6 times in total and each session will last not more than 60 seconds.

干预措施: Virtual Reality (Behavioral)

Control

Other

Participants will serve as their own controls. Participants will not be given any VR intervention at first but they are requested to fill out the survey to collect the baseline data.

干预措施: Control (Other)

结局指标

主要结局

Change in awe levels measured by Global Perceived Awe Survey

时间窗: Duration of intervention, approximately 20-30 minutes

Global Perceived Awe Survey contains an 7-point Likert scale . Scores range from 1 (strongly disagree) to 7 (Strongly agree), with higher score indicates strongly agree to the statement.

次要结局

  • Change in awe levels measured by Perceived Need for Accommodation Survey(Duration of intervention, approximately 20-30 minutes)
  • Change in awe levels measured by Perceived Vastness Survey(Duration of intervention, approximately 20-30 minutes)
  • Change in engagement measured by Game Engagement Questionnaire(Duration of intervention, approximately 20-30 minutes)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Thomas Caruso

Clinical Professor

Stanford University

研究点 (1)

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