Reducing Pain Thresholds Using a Focused Music Listening Technique
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 62
- 试验地点
- 1
- 主要终点
- Emotional state with regard to felt arousal
研究概览
简要总结
Pain-reducing effects of music listening are well-established, but the effects are small and their clinical relevance questionable. Recent theoretical advances, however, have proposed that synchronizing to music, such as clapping, tapping or dancing, has evolutionarily important social effects that are associated with activation of the endogenous opioid system (EOS; which supports both analgesia and social bonding). Thus, active sensorimotor synchronization to music could have stronger analgesic effects than simply listening to music. However, to the best of the investigators' knowledge, the hypothesis of an EOS activation by sensorimotor synchronization to music has never been investigated. Accordingly, the investigators set up a test with the premise that if sensorimotor synchronization to music indeed activates the EOS, then it should have larger pain-reducing effects than simply listening to music. Using pressure algometry to the fingernails, specific amounts of pain were delivered to healthy adults either during music listening or silence, while either performing an active tapping task or a passive control task. As the dependent variable, perceived pain was rated on a scale ranging from 1 to 9 (1 = very little, 5 = medium, 9 = very strong). In addition, to pain ratings, participants provided ratings of their emotional state in terms of pleasantness as well as arousal, and then rated their familiarity with the music (also on scales ranging from 1 to 9). Emotion ratings were obtained to explore whether the mechanisms driving pain-reducing effects of sensorimotor synchronization to music include emotion. At the end of the experiment, participants also rated their preference for the music on a scale ranging from 1 to 9 (see Method). Familiarity and preference ratings were obtained to elucidate possible contributions of these factors on pain reduction.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 年龄范围
- 19 Years 至 35 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •18 years or older
排除标准
- •History of a psychiatric or neurological disease
- •History of substance dependence
- •use of any prescription drugs
- •Hearing impairment
- •Musical anhedonia
研究组 & 干预措施
Operationalization
The experiment used a 2x2 within-subjects design in which participants either listened to music or underwent a silent control period and either performed an active foot tapping task, or a passive control task with no movement resulting in four experimental trial types: (a) Music Active (music with tapping); (b) Music Passive (music without tapping); (c) Silence Active (silence with tapping); and (d) Silence Passive (silence without tapping). The allocation of the music excerpts to the task (active, passive) was random, and the order of the four experimental trial types was counterbalanced.
干预措施: Experimentally-induced pain (Behavioral)
结局指标
主要结局
Emotional state with regard to felt arousal
时间窗: 40 minutes (duration of time over which each participant is assessed)
rated on a scale ranging from 1 to 9 (1 = very calm, 5 = medium, 9 = very activated)
Perceived Pain
时间窗: 40 minutes (duration of time over which each participant is assessed)
rated on a scale ranging from 1 to 9 (1 = very little, 5 = medium, 9 = very strong)
Emotional state with regard to felt pleasantness
时间窗: 40 minutes (duration of time over which each participant is assessed)
rated on a scale ranging from 1 to 9 (1 = very uncomfortable, 5 = medium, 9 = very comfortable)
Familiarity with the music excerpt (only during trials with music)
时间窗: 40 minutes (duration of time over which each participant is assessed)
rated on a scale ranging from 1 to 9 (1 = not at all, 5 = partially known, 9 = well known)
Preference ratings for each musical excerpt
时间窗: 5 min (duration of time over which each participant is assessed)
rated on a scale ranging from 1 to 9 (1 = strongly disliked, 5 = medium, 9 = strongly liked)
次要结局
未报告次要终点
