NCT01748058已完成不适用
Active Video Games to Promote Physical Activity, Motor Performance and Quality of Life in Children With Cancer: an Intervention Study With 2-year Follow-up
适应症
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 36
- 试验地点
- 1
- 主要终点
- Accelerometer, average counts of dynamic acceleration (physical activity)
研究概览
简要总结
The aim of this study is to evaluate the efficacy and feasibility of active video gaming with regard to the promotion of physical activity and motor learning in children with cancer. Experienced fatigue, body mass index and the development of metabolic risk factors during treatment are also examined.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Prevention
- 盲法
- None
入排标准
- 年龄范围
- 3 Years 至 16 Years(Child)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •cancer diagnose
- •treated with Vincristine in Turku University Hospital or Tampere University Hospital
排除标准
- •other diseases limiting functional ability
- •not able to communicate
结局指标
主要结局
Accelerometer, average counts of dynamic acceleration (physical activity)
时间窗: 1 week at baseline and at 12 months
Change in the children's physical activity levels with accelerometer
次要结局
- PedsQL Multidimensional Fatigue Scale scores (fatigue)(At baseline, 2, 6, 12 and 24 months)
- Blood insulin(At baseline, 2, 6, 12 and 24 months)
- Movement assessment battery for children (M-ABC-2) scores (motor performance)(At baseline, 2, 6, 12 and 24 months)
- Blood sugar(At baseline, 2, 6, 12 and 24 months)
研究者
Päivi Lähteenmäki
MD, PhD
Turku University Hospital
研究点 (1)
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