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临床试验/NCT06459492
NCT06459492已完成不适用

Effect of Puzzle Game Strategy on Cognitive Functioning and Psychological Well-being Among Older Adults

Alexandria University2 个研究点 分布在 1 个国家目标入组 70 人开始时间: 2023年11月1日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
70
试验地点
2
主要终点
Older adults who participate in puzzle game strategies and cognitive functioning by Mental Health Scale (MHS)

研究概览

简要总结

One innovative approach uses puzzle game strategies, including crosswords, Sudoku, and other brain-teasing activities. These strategies have been shown to help maintain attention, improve memory, and keep older adults' thoughts clear and sharp. Additionally, engaging in these activities can provide psychological benefits by offering a sense of achievement, reducing stress, and fostering social interactions.

详细描述

Cognitive abilities naturally decline as people age, one factor leading to deteriorating psychological health among older adults. Therefore, it is crucial to develop interventions to enhance this population's cognitive abilities and psychological well-being through non-pharmacological complementary treatments. Such interventions should focus on improving these symptoms while replacing traditional therapies.

One innovative approach uses puzzle game strategies, including crosswords, Sudoku, and other brain-teasing activities. These strategies have been shown to help maintain attention, improve memory, and keep older adults' thoughts clear and sharp. Additionally, engaging in these activities can provide psychological benefits by offering a sense of achievement, reducing stress, and fostering social interactions.

Given puzzle games' potential to enhance cognitive and psychological health, exploring their effectiveness as a non-pharmacological intervention for community-dwelling older adults is essential. This research aims to fill the gap by empirically investigating the impact of puzzle game strategies on cognitive functioning and psychological well-being in this demographic.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Supportive Care
盲法
Single (Participant)

入排标准

年龄范围
60 Years 至 90 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Aged 60 years and above.
  • Able to communicate effectively.
  • Have mild or moderate cognitive impairment,

排除标准

  • Have rheumatoid arthritis.
  • Hand tremors that could limit their ability to use puzzles.

结局指标

主要结局

Older adults who participate in puzzle game strategies and cognitive functioning by Mental Health Scale (MHS)

时间窗: three months

Older adults who participate in puzzle game strategies will exhibit lower cognitive difficulties by MHS (scores ranging from 0 to 10, with a higher score indicating lower cognitive difficulties) than those who do not enter intervention

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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