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临床试验/NCT02180386
NCT02180386已完成不适用

Effect of PlayStation Distraction on Children's Behavior and Pain in the Dental Setting

Universitat Internacional de Catalunya2 个研究点 分布在 1 个国家目标入组 34 人开始时间: 2014年6月最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
34
试验地点
2
主要终点
Global behavior during the treatment

研究概览

简要总结

The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.

详细描述

global behavior Parental perception of patients' anxiety Patient's anxiety dental pain Heart Rate

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Other
盲法
None

入排标准

年龄范围
6 Years 至 8 Years(Child)
性别
All
接受健康志愿者

入选标准

  • Patients aged 6-8 years.
  • Patients who required a minimum of 2 visits for restorative treatment.

排除标准

  • Patients with reduced audiovisual capabilities.
  • Patients with psychological disorders.

结局指标

主要结局

Global behavior during the treatment

时间窗: 14 days

we will use the Frankl Scale

次要结局

  • Degree of acceptance of the distraction method by the pediatric patient(14 days)
  • Self-reported anxiety during the treatment(14 days)
  • Heart rate during the treatment measures in different time points(14 days)
  • Parental perception of patient's anxiety(14 days)
  • Dental pain during the treatment(14 days)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Francisco Guinot-Jimeno

Effect of PlayStation Distraction on Children's Behavior and Pain in the Dental Setting

Universitat Internacional de Catalunya

研究点 (2)

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