Effect of PlayStation Distraction on Children's Behavior and Pain in the Dental Setting
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 34
- 试验地点
- 1
- 主要终点
- Global behavior during the treatment
研究概览
简要总结
The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.
详细描述
global behavior Parental perception of patients' anxiety Patient's anxiety dental pain Heart Rate
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 6 Years 至 8 Years(Child)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Patients aged 6-8 years.
- •Patients who required a minimum of 2 visits for restorative treatment.
排除标准
- •Patients with reduced audiovisual capabilities.
- •Patients with psychological disorders.
研究组 & 干预措施
Experimental group
Patients will play a video game with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
干预措施: Patients will play a video game with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit. (Behavioral)
结局指标
主要结局
Global behavior during the treatment
时间窗: 14 days
we will use the Frankl Scale
次要结局
- Self-reported anxiety during the treatment(14 days)
- Degree of acceptance of the distraction method by the pediatric patient(14 days)
- Heart rate during the treatment measures in different time points(14 days)
- Parental perception of patient's anxiety(14 days)
- Dental pain during the treatment(14 days)
研究者
Francisco Guinot-Jimeno
Effect of PlayStation Distraction on Children's Behavior and Pain in the Dental Setting
Universitat Internacional de Catalunya
