Assess and Treat Visuospatial Neglect in Central Neurological Conditions Via an Innovative Virtual Reality Software
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 入组人数
- 30
- 试验地点
- 2
- 主要终点
- Change in searching performance and visuospatial neglect
研究概览
简要总结
The objective of this project is to investigate the effectiveness of neglect training in our self-developed VR application "SpatialSense". The investigators aim to reach the following goals:
i. Compare conventional neglect therapy for neglect training with SpatialSense to evaluate the impacts on neglect recovery to see whether the VR therapy improves the clinical outcomes, such as balance recovery, perception of verticality, quality of life, independence in daily activities, and cognitive impairment, after rehabilitation training.
ii. Analyze and compare the search strategies employed by stroke patients with VSN and those without VSN during the execution of the search task with SpatialSense to summarize typical visual scanning strategies for facilitation, rehabilitation training, and improving the transfer effect in daily activities.
The experimental group will receive both conventional OT and PT treatment, but 3 days a week, half an hour of conventional treatment will be replaced by treatment with SpatialSense software. The control group will receive their regular dose-matched conventional OT and PT sessions without interference. The experimental group will receive SpatialSense training 3 times a week for a consecutive 4 weeks (12 sessions in total of 30 minutes).
详细描述
Technical information: Our VR application is made with the game engine Unity (version 2020.2.5f1). We built this for the HMD Pico 4 Enterprise, which has six degrees of freedom, a 4K RGB display, a 101-degree field of view, and built-in eye-tracking hardware and software. The virtual environment is a 3-dimensional immersive environment in which the participant will be placed in three different virtual scenes: a picnic table, a kitchen, and a playground. This allows for the placement of stimuli in three different regions: near peripersonal (reaching) space, far peripersonal space, and extrapersonal (far) space. The goal of the game is to search for items that appear in front of the view, as accurately and quickly as possible.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Double (Investigator, Outcomes Assessor)
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Age 18 years or older
- •Able to provide informed consent
- •have had a hemispheric stroke
排除标准
- •Have a severe comorbid psychiatric (E.g. psychotic symptoms) disorder
- •Have a premorbid neurodegenerative disease (E.g. Alzheimer's dementia, vascular dementia)
- •Have severe written language comprehension deficits
- •Have a medical implant, such as a cochlear implant or a pacemaker
- •Have a severe visual impairment that cannot be corrected by wearing glasses while training
- •Have a history of epileptic seizures The following exclusion criteria do not apply to the Non-VSN stroke group.
- •Do not show signs of a spatial asymmetry in performance on a battery of screening tasks
- •Having visual field deficits or lesions in the occipital lobe
结局指标
主要结局
Change in searching performance and visuospatial neglect
时间窗: Baseline (Day 1) and End of Study (Day 30)
The Broken Hearts Cancellation Test is a paper-and-pencil assessment used to measure searching performance and spatial neglect. Participants are asked to identify and cancel out complete heart shapes among distractor stimuli (broken hearts) within a fixed time frame. Performance is evaluated based on the number of correct cancellations and errors (false positives and omissions). The total score is calculated as: Total Correct Hits: Number of correctly cancelled complete hearts (max score: 50) Errors: Number of incorrectly marked broken hearts or missed targets Higher total correct scores indicate better performance. Improvement is defined as an increase in correct hits and/or a reduction in errors.
次要结局
- Change in visuospatial neglect(Baseline (Day 1) and End of Study (Day 30))
- Change in functional neglect symptoms(Baseline (Day 1) and End of Study (Day 30))
- Change in visual search reaction time(Baseline (Day 1) and End of Study (Day 30))
- Change in spatial and searching performance(Baseline (Day 1) and End of Study (Day 30). Through study completion, an average of 7days)
- Change in trunk control(Baseline (Day 1) and End of Study (Day 30))
- Change in balance ability(Baseline (Day 1) and End of Study (Day 30))
研究者
Wim Saeys
Professor
Universiteit Antwerpen
