Magic Bowl VR Analgesia
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 16
- 试验地点
- 2
- 主要终点
- Pain Memory Recall Test
研究概览
简要总结
The effect of Virtual Reality on pain and memory.
详细描述
The primary outcome measure was the participants' accuracy of remembering the pattern of a total of five pain stimuli per set. Using the Quantitative Sensory Testing "method of limits", each participant selected a temperature they found "painful but tolerable" that they were willing to receive several more times, later in the study. They then received a sequence of five brief stimuli to their wrist, with a brief inter-stimulus interval between each stimulus.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Basic Science
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •must be English speaking (but English does not necessarily need to be native/first language).
- •must be willing to follow our UW approved instructions,
排除标准
- •Not capable of indicating pain intensity
- •Not capable of filling out study measures
- •Non-English-speaking
- •Extreme susceptibility to motion sickness
- •Seizure history
- •Unusual sensitivity or lack of sensitivity to pain
- •Sensitive skin
- •sensitive feet
- •migraines
- •cold symptoms
- •Or if you are under 18 years old
结局指标
主要结局
Pain Memory Recall Test
时间窗: After each brief pain stimulus set, participants performed a brief distractor task before completing the Pain Memory Recall Test. The Pain Memory Recall Test was completed within 5 minutes after each brief thermal stimulus set.
After each brief thermal stimulus set, participants were asked to recall the exact pattern of the most recent sequence of 5 brief thermal stimuli, recalled in exact order, via our five question "pain memory recall test" (min = 0%, max -= 100% correct). Lower % correct scores mean less accurate memory (poorer outcome).
Participants subjective rating of the accuracy of their memory for painful stimuli
时间窗: measured within 10 minutes after each pain stimulus set
Using a graphic rating scale, on a scale from zero (min) to 10 (max), participants rated how accurately they could remember their pain during No Virtual Reality vs during Virtual Reality. Higher scores indicated higher accuracy and more positive outcome.
次要结局
- Presence ratings using Graphic Rating Scales(measured within 10 minutes after participant was in virtual reality)
研究者
Hunter Hoffman
Director, Virtual Reality Research Center at the Human Photonics Lab; Research Scientist:Dept of Mechanical Engineering
University of Washington
