跳至主要内容
临床试验/NCT07747961
NCT07747961招募中不适用

Effect of Virtual Reality Mediated Gamified Rehabilitation Program in Children With Spastic Diplegic Cerebral Palsy

Ibadat International University, Islamabad1 个研究点 分布在 1 个国家目标入组 42 人开始时间: 2026年3月3日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
招募中
发起方
入组人数
42
试验地点
1
主要终点
Timed Up and Go Test (TUG)

研究概览

简要总结

This randomized controlled trial aimed to evaluate the effectiveness of a Virtual Reality (VR)-mediated gamified rehabilitation program compared with conventional physical therapy in children with spastic diplegic cerebral palsy. Forty-two children aged 7-15 years with Gross Motor Function Classification System (GMFCS) Levels II and III were recruited from Rafsan Neuro Rehab Center, Peshawar. Participants were randomly allocated into two equal groups. The intervention group received VR-based gamified rehabilitation using Xbox Kinect along with physiotherapy, while the control group received conventional physiotherapy only. Both groups completed 18 treatment sessions over six weeks. Outcome measures included the Timed Up and Go Test (TUG), Pediatric Balance Scale (PBS), Trunk Impairment Scale (TIS), and Gross Motor Function Classification System (GMFCS). The findings demonstrated that VR-mediated rehabilitation significantly improved functional mobility, balance, and trunk control compared with conventional therapy. The study concludes that VR-based rehabilitation is an effective, motivating, and clinically useful intervention for children with spastic diplegic cerebral palsy and may improve rehabilitation outcomes and functional independence.

详细描述

Refer to complete thesis introduction, methodology and protocol.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
None

入排标准

年龄范围
7 Years 至 15 Years(Child)
性别
All
接受健康志愿者

入选标准

  • Diagnosed with spastic diplegic cerebral palsy.
  • Age between 7-15 years.
  • GMFCS Level II or III.
  • Male and female participants.
  • Able to follow verbal instructions.

排除标准

  • Other neurological disorders.
  • Visual or hearing impairment.
  • Other types of cerebral palsy.
  • Severe cardiac disease.
  • Orthopedic surgery within previous six months.
  • Recent Botulinum toxin injection.
  • Children taking antispastic or antiepileptic medication.
  • Uncooperative participants.

研究组 & 干预措施

Virtual Reality Mediated Gamified Rehabilitation Program

Experimental

Virtual Reality Mediated Gamified Rehabilitation Program using Xbox Kinect combined with conventional physiotherapy.

干预措施: Experimental Group (Other)

Conventional Physiotherapy Program

Active Comparator

Conventional Physiotherapy Program

干预措施: Control (Other)

结局指标

主要结局

Timed Up and Go Test (TUG)

时间窗: At baseline and after 6 weeks

Timed Up and Go Test (TUG)

Pediatric Balance Scale (PBS)

时间窗: baseline and after 6 weeks

Pediatric Balance Scale (PBS)

Trunk Impairment Scale (TIS)

时间窗: Baseline and after 6 weeks

Trunk Impairment Scale (TIS)

Timed Up and Go Test

时间窗: At baseline and after 6 weeks

Timed Up and Go Test score measures the time in seconds it takes a person to stand up from a chair, walk 3 meters (10 feet), turn around, walk back, and sit down.

Pediatric Balance Scale

时间窗: baseline and after 6 weeks

Pediatric Balance Scale examines functional balance in the context of everyday tasks in the pediatric population. It consists of 14 tasks.

Trunk Impairment Scale

时间窗: Baseline and after 6 weeks

Trunk Impairment Scale is a 17-item physical test. It measures trunk motor control, balance, and coordination in a sitting position.

次要结局

  • Gross Motor Function Classification System (GMFCS)(Baseline and after 6 weeks)
  • Gross Motor Function Classification System(Baseline and after 6 weeks)

研究者

发起方
Ibadat International University, Islamabad
申办方类型
Other
责任方
Principal Investigator
主要研究者

Hafsah Arshad

Assistant professor

Ibadat International University, Islamabad

研究点 (1)

Loading locations...

相似试验