Effects of an Immersive Technology-based Intergenerational Intervention to Improve Movement Patterns in Older Adults: Co-creation and a Randomised Controlled Trial (engAGE) Study Protocol.
试验速览
- 阶段
- 不适用
- 状态
- 进行中(未招募)
- 发起方
- 入组人数
- 240
- 试验地点
- 3
- 主要终点
- sedentary behavior
研究概览
简要总结
The engAGE project is an innovative, non-oriented research initiative that seeks to advance public health knowledge to promote quality of life and functional independence in older adults. It combines expertise in public health, education, pedagogy, psychology, and technology with a novel approach.
The project is divided in two phases:
Phase 1:
Involves the co-creation of an intergenerational intervention designed to improve movement patterns of community-dwelling older adults (65+), recruited from community and day care centres. Using participatory action research, interventions will be co-designed with older adults, family members (including children and grandchildren), students, health and education professionals, technology experts, and researchers. The reserachers aim is to reduce sedentary behaviour (SB), increase physical activity (PA), and explore the added value of immersive technology to enhance uptake, adherence, and sustainability.
Phase 2:
Evaluate the effects of the tailored, co-created intervention through a randomised controlled clinical trial. Movement patterns will be assessed via accelerometry and observational measures (time in SB, active vs. passive SB, standing, walking, steps, and transitions) at baseline, post-intervention, 6 months, and 12 months. In addition to movement outcomes, secondary measures will include functional capacity, independence, loneliness, social isolation, physical function, body composition, quality of life, depression, anxiety, and cost-utility.
详细描述
The present project is innovative, and it is presented as a non-oriented research project that aims to advance the current knowledge of promoting public health research for a better quality of life and functional independence of the older adult population, including community-dwelling older adults. The current proposal brings together knowledge in public health, education, pedagogy, psychology, and technology with a novel approach.
The EngAGE project approaches to co-create an intergenerational intervention aimed at improving PA and reducing SB in community-dwelling older adults, followed by an evaluation of its effects on PA and SB, with a special focus on whether these effects are maintained in the mid and long term.
The project is divided in two phases:
Phase 1:
Co-create an intergenerational intervention based on technology solutions to improve movement patterns [reduce sedentary behaviour (SB) and increase physical activity (PA) levels] of community-dwelling older adults (recruited from day care and community centres) (65 years and older). Tailored to each setting, interventions will be designed together with end-users, family members (including children and grandchildren), primary and secondary school students, health professionals, health management professionals (e.g., hospital directors), technology experts, primary and secondary education professionals (teachers), researchers, and sport sciences specialists to reduce SB and increase PA levels of older adults through participatory action research methodology, specifically co-creation. The investigators also aim to explore the added value of immersive technology to increase and enhance uptake, adherence, and sustainability of an intervention to improve movement patterns in the older adult population.
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Parallel
- 主要目的
- Prevention
- 盲法
- None
入排标准
- 年龄范围
- 65 Years 至 —(Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Aged 65 years or older.
- •Community-dwelling older adults.
- •Regular attendance at most sessions (at least 80% attendance).
- •Ability to move autonomously, with or without technical assistance.
- •Provision of informed consent.
排除标准
- •Presence of severe cognitive deficits, assessed by the Pfeiffer test (8 to 10 errors) (Martínez de la Iglesiaa et al., 2001).
- •Lack of participation.
研究组 & 干预措施
Intervention: Immersive virtual reality + exercise
Intervention: Immersive virtual reality + phisical exercises
干预措施: immersive technology-based intergenerational intervention to improve movement patterns in older adults (Other)
Control
workshops including story telling, origami and yoga
结局指标
主要结局
sedentary behavior
时间窗: From enrollment to the end of the intervention at 12 weeks + 6 months follow-up + 1 year follow-up.
Change in sedentary behavior mesured by the change in the register pre and post intervention with the activePAL device and the use of sedentary behavior questionaire (SBQ). SBQ: Each item rated on a 9-point scale of daily time spent in sedentary activities (0 = none, 8 = ≥6 hours). Total score = sum of minutes across items. Range: 0-3240 minutes/day. Higher scores = worse outcome (more sedentary time). Lower scores = better outcome (less sedentary time).
sedentary behavior
时间窗: From enrollment to the end of the intervention at 12 weeks + 6 months follow-up + 1 year follow-up.
Change in sedentary behavior mesured by the change in the register pre and post intervention with the activePAL device and the use of sedentary behavior questionaire (SBQ). SBQ: Each item rated on a 9-point scale of daily time spent in sedentary activities (0 = none, 8 = ≥6 hours). Total score = sum of minutes across items. Range: 0-3240 minutes/day. Higher scores = worse outcome (more sedentary time). Lower scores = better outcome (less sedentary time).
次要结局
未报告次要终点
