跳至主要内容
临床试验/NCT05931094
NCT05931094已完成不适用

Effects of Augmented Reality Game-based Training on Social Communication of Children With Autism Spectrum Disorder

Riphah International University2 个研究点 分布在 1 个国家目标入组 18 人开始时间: 2023年7月26日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
18
试验地点
2
主要终点
Social Responsiveness Scale

研究概览

简要总结

The study aims to determine the effects augmented reality game-based training on social communication of children with autism spectrum disorder.

详细描述

Augmented Reality allows children to see a representation of imaginary content and pretend play overlaid on the real-world environment. Today, technology can be a safe and motivating way of engaging children with autism in social interaction activities. Current research in therapeutic technology for autism is aimed toward improving behavior and psychomotor activities that impact social communication. The aim of this research project is to help teachers, parents, practitioners, and researchers to understand the unique strengths of their children with autism along with technology based educational and therapeutic activities for home and classroom.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
5 Years 至 12 Years(Child)
性别
All
接受健康志愿者

入选标准

  • Participants diagnosed with autism spectrum disorder in the age range of 5-12 years at verbal imitation and 1-step command following.

排除标准

  • Sensory issues and patients on medication.

结局指标

主要结局

Social Responsiveness Scale

时间窗: After 8 weeks

The Social Responsiveness Scale, Second Edition (SRS-2) measures social ability of children to adults. It is used primarily with individuals on the autism spectrum, family members of individuals on the autism spectrum, and others who have social impairments.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

Loading locations...

相似试验