NCT00593086已完成不适用
The Use of Virtual Reality Video Games to Control Procedural Pain During Burn Wound Care
United States Army Institute of Surgical Research2 个研究点 分布在 1 个国家目标入组 26 人开始时间: 2007年6月1日最近更新:
适应症
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 26
- 试验地点
- 2
- 主要终点
- There will be a 20-50% reduction in pain while using Virtual Reality Games during burn wound care
研究概览
简要总结
To examine the safety and efficacy of Virtual Reality (VR) distraction therapy in burn patients experiencing severe procedural pain during wound care.
详细描述
This is a prospective, randomized cross-over study of the safety and effectiveness of the use of a virtual reality distraction intervention to management procedural pain during burn wound care. Up to 20 subjects will be enrolled until 12 complete the study.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Treatment
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 18 Years 至 65 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •18 years or oler with thermal injury
- •Understands English
- •patient perception of previous wound care procedural pain is greater than 6 on a numeric pain scal of 0-10 where 0= no pain and 10=worst pain ever experienced
- •ability to use a computer mouse or hit the space bar on a computer keyboard
排除标准
- •unhealed burned wounds on face, neck or head
- •history of severe susceptibility to motion sickness
- •presence of open woun ds to the hands that cannot be covered with a dressing while operating the control button
- •patients who report a feeling of anxiety or discomfort while viewing the Snow World software on a computer without the helmet
结局指标
主要结局
There will be a 20-50% reduction in pain while using Virtual Reality Games during burn wound care
时间窗: 48 hours
次要结局
未报告次要终点
研究者
研究点 (2)
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