跳至主要内容
临床试验/NCT00593086
NCT00593086已完成不适用

The Use of Virtual Reality Video Games to Control Procedural Pain During Burn Wound Care

United States Army Institute of Surgical Research2 个研究点 分布在 1 个国家目标入组 26 人开始时间: 2007年6月1日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
26
试验地点
2
主要终点
There will be a 20-50% reduction in pain while using Virtual Reality Games during burn wound care

研究概览

简要总结

To examine the safety and efficacy of Virtual Reality (VR) distraction therapy in burn patients experiencing severe procedural pain during wound care.

详细描述

This is a prospective, randomized cross-over study of the safety and effectiveness of the use of a virtual reality distraction intervention to management procedural pain during burn wound care. Up to 20 subjects will be enrolled until 12 complete the study.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Treatment
盲法
Single (Participant)

入排标准

年龄范围
18 Years 至 65 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • 18 years or oler with thermal injury
  • Understands English
  • patient perception of previous wound care procedural pain is greater than 6 on a numeric pain scal of 0-10 where 0= no pain and 10=worst pain ever experienced
  • ability to use a computer mouse or hit the space bar on a computer keyboard

排除标准

  • unhealed burned wounds on face, neck or head
  • history of severe susceptibility to motion sickness
  • presence of open woun ds to the hands that cannot be covered with a dressing while operating the control button
  • patients who report a feeling of anxiety or discomfort while viewing the Snow World software on a computer without the helmet

结局指标

主要结局

There will be a 20-50% reduction in pain while using Virtual Reality Games during burn wound care

时间窗: 48 hours

次要结局

未报告次要终点

研究者

发起方
United States Army Institute of Surgical Research
申办方类型
Fed
责任方
Sponsor

研究点 (2)

Loading locations...

相似试验

Virtual Reality in Burn Pain Management | 临床试验