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临床试验/NCT05366023
NCT05366023Unknown不适用

Elucidating the Necessary Components and Mechanisms of Cognitive Training

Clemson University1 个研究点 分布在 1 个国家目标入组 280 人开始时间: 2022年2月21日最近更新:
适应症
干预措施

试验速览

阶段
不适用
入组人数
280
试验地点
1
主要终点
Protocol compliance

研究概览

简要总结

Loss of independence, cognitive decline, and difficulties in everyday function are areas of great concern for older adults and their families. Cognitive training is one low cost, noninvasive training intervention that has repeatedly demonstrated reliable transfer effects to maintained cognition, everyday function, health, and most recently, a 29% reduction in incident dementia. Importantly, many of these everyday function effects are maintained across five to ten years including: maintained driving mobility, 50% reduction in at-fault vehicle crashes, and maintained Instrumental Activities of Daily Living (IADL). Although clearly an important and effective intervention, the moderators and mechanisms underlying this program are unknown.

The overall objective in this planning grant is to lay the conceptual and methodological foundation to explore cognitive, psychosocial, lifestyle behaviors, and biomarker mechanisms and moderators of two forms of conceptually driven cognitive training. Additionally, this study will examine how cognitive and psychosocial factors within daily life account for the transfer of cognitive training to everyday function. We will use a factorial design to randomize adults ages 55-85 to 0, 10, 20, 30, or 40 hours of two forms of cognitive training, a combined training, or an active comparison condition (Phase 1). An additional sample of participants will complete 20 hours of two forms of cognitive training or the active comparison group as well as provide blood samples (Phase 2).

Across the study period, participants will complete cognitive, health, lifestyle, and psychosocial assessments at baseline, posttest, and approximately three month follow-up assessments in person or remotely using a study-provided laptop. Additionally, all participants will be asked to complete daily cognitive, health, lifestyle, and psychosocial measures daily using study-provided smartphones.

This study will allow us to test the feasibility of our enrollment, assessment and training protocols for a future multisite clinical trial. This exploratory study is the first of its kind and will be used to provide important data relevant to a future larger randomized controlled trial examining mediators of cognitive training in a representative sample of adults. This information will assist in the future development of more effective home- and community-based interventions that maintain everyday function.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
Triple (Participant, Investigator, Outcomes Assessor)

入排标准

年龄范围
55 Years 至 85 Years(Adult, Older Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Age 55-85 community-dwelling adults
  • •Written informed consent obtained
  • •No reported evidence of or diagnosis of dementia/Alzheimer's Disease; score of 5 or greater on the MIS-t administered during phone screening
  • •Willing and able to participate in the up to 9 months of the study duration
  • •Is proficient in written and spoken English
  • •All Phase 1 criteria plus willingness and ability to provide two blood samples at baseline and posttest

排除标准

  • •Phase 1 exclusions:
  • •Failure to meet any of the above eligibility criteria
  • •Use of video games for more than 2 hours/week over the previous 2 years
  • •Currently engaged in a cognitive program such as Brain HQ or Lumosity
  • •Phase 2 exclusion:
  • •In addition to Phase 1 exclusion, also criteria below:
  • •Inability or unwillingness to travel to Clemson to provide two in-person blood samples at baseline and posttest

研究组 & 干预措施

BUD1

Experimental

10 hours of bottom-up driven cognitive training games

干预措施: BUD1 (Behavioral)

BUD2

Experimental

10 hours of bottom-up driven cognitive training games

干预措施: BUD2 (Behavioral)

No contact

No Intervention

0 hours of activities during intervention period of study

TDD1

Experimental

10 hours of top-down driven cognitive training games

干预措施: TDD1 (Behavioral)

TDD2

Experimental

10 hours of top-down driven cognitive training games

干预措施: TDD2 (Behavioral)

TDD1 + TDD2

Experimental

20 hours of top-down driven cognitive training games

干预措施: TDD1 (Behavioral)

TDD1 + TDD2

Experimental

20 hours of top-down driven cognitive training games

干预措施: TDD2 (Behavioral)

BUD1 + BUD2

Experimental

20 hours of bottom-up driven cognitive training games

干预措施: BUD1 (Behavioral)

BUD1 + BUD2

Experimental

20 hours of bottom-up driven cognitive training games

干预措施: BUD2 (Behavioral)

BUD2 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: BUD2 (Behavioral)

BUD2 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: TDD2 (Behavioral)

BUD1 + TDD1

Experimental

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: BUD1 (Behavioral)

BUD1 + TDD1

Experimental

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: TDD1 (Behavioral)

BUD2 + TDD1

Experimental

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: BUD2 (Behavioral)

BUD2 + TDD1

Experimental

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: TDD1 (Behavioral)

BUD2 + TDD1 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: BUD2 (Behavioral)

BUD2 + TDD1 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: TDD1 (Behavioral)

BUD2 + TDD1 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: TDD2 (Behavioral)

CSA10

Active Comparator

10 hours of cognitive stimulating activities

干预措施: CSA10 (Behavioral)

BUD1 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: BUD1 (Behavioral)

BUD1 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: TDD2 (Behavioral)

BUD1 + TDD1 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: BUD1 (Behavioral)

BUD1 + TDD1 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: TDD1 (Behavioral)

BUD1 + TDD1 + TDD2

Experimental

10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: TDD2 (Behavioral)

BUD1 + BUD2 + TDD2

Experimental

20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: BUD1 (Behavioral)

BUD1 + BUD2 + TDD2

Experimental

20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: BUD2 (Behavioral)

BUD1 + BUD2 + TDD2

Experimental

20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: TDD2 (Behavioral)

BUD1 + BUD2 + TDD1

Experimental

20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: BUD1 (Behavioral)

BUD1 + BUD2 + TDD1

Experimental

20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: BUD2 (Behavioral)

BUD1 + BUD2 + TDD1

Experimental

20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

干预措施: TDD1 (Behavioral)

BUD1 + BUD2 + TDD1 + TDD2

Experimental

20 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: BUD1 (Behavioral)

BUD1 + BUD2 + TDD1 + TDD2

Experimental

20 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: BUD2 (Behavioral)

BUD1 + BUD2 + TDD1 + TDD2

Experimental

20 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: TDD1 (Behavioral)

BUD1 + BUD2 + TDD1 + TDD2

Experimental

20 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

干预措施: TDD2 (Behavioral)

CSA20

Active Comparator

20 hours of cognitive stimulating activities

干预措施: CSA20 (Behavioral)

CSA30

Active Comparator

30 hours of cognitive stimulating activities

干预措施: CSA30 (Behavioral)

CSA40

Active Comparator

40 hours of cognitive stimulating activities

干预措施: CSA40 (Behavioral)

结局指标

主要结局

Protocol compliance

时间窗: Baseline through 3 month follow-up visit

Participants complete laptop and phone activities as outlined in the study protocol

次要结局

  • Complex Instrumental Activities of Daily Living(Baseline through 3 month follow-up visit)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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