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临床试验/NCT04917575
NCT04917575已完成不适用

Efficacy Trial of Life Simulation Game to Routinize Adolescent HIV Testing

George Washington University2 个研究点 分布在 1 个国家目标入组 300 人开始时间: 2021年6月24日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
300
试验地点
2
主要终点
HIV testing

研究概览

简要总结

This study will aim to assess the acceptability, usability and efficacy of using state-of-the-art video game technology to increase HIV testing among adolescents and young adults (AYA) ages 13-24. AYA often lack awareness of their personal risk of contracting HIV and where to go for testing and care. This lack of awareness has contributed to poor uptake of HIV testing among AYA despite engagement in high risk behaviors. The goal of this project is to harness this strong motivation to play games to increase HIV testing. Previous games for behavior change have yielded early success for increasing target behaviors among their sample populations, yet research on increasing HIV testing among AYA through gaming has been limited. This intervention builds on prior formative work and is designed to offer AYA personally-tailored risk messages and supports their accessibility to HIV testing and prevention services through an innovative gaming approach that is sharable over social media with in-game rewards for sharing the game with peers. The specific aim of this study is to determine the efficacy of a life-simulation game in changing HIV testing, knowledge, and risk behaviors among AYA at risk for HIV.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Screening
盲法
None

入排标准

年龄范围
13 Years 至 24 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • age 13-24
  • self-reported HIV negative or unknown status
  • self-reported ever sexually active
  • resident of the DC metropolitan region which includes the District of Columbia, Maryland and Virginia for at least the next 6 months
  • Is able to provide informed consent or assent
  • able to complete all study procedures in English
  • has own mobile phones and be willing to use them for the study.

排除标准

  • 未提供

结局指标

主要结局

HIV testing

时间窗: prior 6 months

Self-reported HIV testing in the past 6 months

次要结局

  • Intent to test for HIV(baseline, 1, 3, 6 months)
  • Frequency of game use(1, 3, 6 months)
  • Knowledge of PrEP(baseline, 1, 3, 6 months)
  • PrEP locator use(baseline, 1, 3, 6 months)
  • Duration of game use(1, 3, 6 months)
  • HIV risk perception and behaviors(baseline, 1, 3, 6 months)
  • HIV knowledge(baseline, 1, 3, 6 months)
  • CDC risk estimator scores(baseline, 1, 3, 6 months)
  • PrEP screening(baseline, 1, 3, 6 months)
  • PrEP use/uptake(baseline, 1, 3, 6 months)
  • Reasons for continued or discontinued use of game(1, 3, 6 months)
  • HIV locator use(baseline, 1, 3, 6 months)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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