Efficacy Trial of Life Simulation Game to Routinize Adolescent HIV Testing
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 300
- 试验地点
- 2
- 主要终点
- HIV testing
研究概览
简要总结
This study will aim to assess the acceptability, usability and efficacy of using state-of-the-art video game technology to increase HIV testing among adolescents and young adults (AYA) ages 13-24. AYA often lack awareness of their personal risk of contracting HIV and where to go for testing and care. This lack of awareness has contributed to poor uptake of HIV testing among AYA despite engagement in high risk behaviors. The goal of this project is to harness this strong motivation to play games to increase HIV testing. Previous games for behavior change have yielded early success for increasing target behaviors among their sample populations, yet research on increasing HIV testing among AYA through gaming has been limited. This intervention builds on prior formative work and is designed to offer AYA personally-tailored risk messages and supports their accessibility to HIV testing and prevention services through an innovative gaming approach that is sharable over social media with in-game rewards for sharing the game with peers. The specific aim of this study is to determine the efficacy of a life-simulation game in changing HIV testing, knowledge, and risk behaviors among AYA at risk for HIV.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Screening
- 盲法
- None
入排标准
- 年龄范围
- 13 Years 至 24 Years(Child, Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •age 13-24
- •self-reported HIV negative or unknown status
- •self-reported ever sexually active
- •resident of the DC metropolitan region which includes the District of Columbia, Maryland and Virginia for at least the next 6 months
- •Is able to provide informed consent or assent
- •able to complete all study procedures in English
- •has own mobile phones and be willing to use them for the study.
排除标准
- 未提供
结局指标
主要结局
HIV testing
时间窗: prior 6 months
Self-reported HIV testing in the past 6 months
次要结局
- Intent to test for HIV(baseline, 1, 3, 6 months)
- Frequency of game use(1, 3, 6 months)
- Knowledge of PrEP(baseline, 1, 3, 6 months)
- PrEP locator use(baseline, 1, 3, 6 months)
- Duration of game use(1, 3, 6 months)
- HIV risk perception and behaviors(baseline, 1, 3, 6 months)
- HIV knowledge(baseline, 1, 3, 6 months)
- CDC risk estimator scores(baseline, 1, 3, 6 months)
- PrEP screening(baseline, 1, 3, 6 months)
- PrEP use/uptake(baseline, 1, 3, 6 months)
- Reasons for continued or discontinued use of game(1, 3, 6 months)
- HIV locator use(baseline, 1, 3, 6 months)
