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临床试验/NCT05148052
NCT05148052
已完成
不适用

Effect of Upper Extremity Rehabilitation Using Fully-immersive Virtual Reality for Motor Recovery in Chronic Stroke Patients: A Prospective, Multicenter, Single-blind, Explorative, Randomized Crossover Trial

Seoul National University Hospital6 个研究点 分布在 2 个国家目标入组 15 人2022年9月1日

概览

阶段
不适用
干预措施
Virtual reality exergames
疾病 / 适应症
Stroke
发起方
Seoul National University Hospital
入组人数
15
试验地点
6
主要终点
Action Research Arm Test
状态
已完成
最后更新
8天前

概览

简要总结

The study aimed to investigate the effect of exergames using virtual reality with head mounted device on motor recovery of upper extremities in chronic stroke patients.

详细描述

This is a crossover study for comparing conventional occupational therapy and exercise with game format using virtual reality (virtual reality exergame). The virtual reality exergame is designed to maximize the movement of upper extremities, primary to the shoulder and elbow. Fifteen chronic stroke patient will receive conventional occupational treatment and virtual reality exergame in random order with a two-week-washout period. Outcome measures will be evaluated within two days before and after each treatment, conventional treatment and virtual reality exergame. \*Due to recruitment challenges, the anticipated enrollment has been revised from 36 to 15.

注册库
clinicaltrials.gov
开始日期
2022年9月1日
结束日期
2025年10月31日
最后更新
8天前
研究类型
Interventional
研究设计
Crossover
性别
All

研究者

责任方
Principal Investigator
主要研究者

Han Gil Seo

Associate Professor

Seoul National University Hospital

入排标准

入选标准

  • Chronic stroke patients who have passed 6 months or more without additional stroke after the first stroke
  • Patients with upper extremity dysfunction due to stroke (ischemic, hemorrhagic)
  • Patients who can move the upper extremity against gravity with a manual muscle test of grade 3 or higher in the affected shoulder and elbow, respectively
  • Patients who can stably maintain a sitting position
  • Patients who voluntarily agreed to participate in the study

排除标准

  • Patients with moderate or severe cognitive impairment with a score of 18 or less on the Mini-Mental Status Examination (K-MMSE)
  • Patients with other causes of upper extremity dysfunction, such as peripheral nerve damage, joint disease, etc.
  • Patients with a history of severe vertigo or epilepsy
  • Patients with medical reasons such as medical conditions that make it difficult to participate in research
  • Patients who may be pregnant or who are pregnant or lactating

研究组 & 干预措施

Conventional therapy first

Group receiving conventional occupational therapy first and then virtual reality exergames.

干预措施: Virtual reality exergames

Conventional therapy first

Group receiving conventional occupational therapy first and then virtual reality exergames.

干预措施: Conventional occupational therapy

Virtual reality first

Group receiving virtual reality exergames with virtual reality first and then conventional occupational therapy.

干预措施: Virtual reality exergames

Virtual reality first

Group receiving virtual reality exergames with virtual reality first and then conventional occupational therapy.

干预措施: Conventional occupational therapy

结局指标

主要结局

Action Research Arm Test

时间窗: Within 2 days after the end of each intervention

As an upper extremity function evaluation tool, it tests grasp, grip, pinch, and gross arm movement function as sub-tests.

次要结局

  • Box and Block test(Within 2 days after the end of each intervention)
  • Fugl-Meyer (FM) Assessment(Within 2 days after the end of each intervention)
  • Modified Barthel Index(Within 2 days after the end of each intervention)
  • Grip strength(Within 2 days after the end of each intervention)
  • Beck Depression Inventory (BDI)(Within 2 days after the end of each intervention)
  • Simulator Sickness Questionnaire(Day 1 and Day 12 of virtual reality exergames intervention)

研究点 (6)

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