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临床试验/NCT07227142
NCT07227142已完成不适用

NOICE: A Prospective, Randomized, Crossover Study (NOICE vs. Nothing)

Stanford University2 个研究点 分布在 1 个国家目标入组 42 人开始时间: 2026年3月10日最近更新:
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
42
试验地点
2
主要终点
Pain score

研究概览

简要总结

This prospective, randomized, 2-period crossover study seeks to evaluate the effect of the non-visual immersive technology-based audio biofeedback intervention, delivered through devices such as NOICE device or Quest 3, on cold pain threshold within participants.

详细描述

This study addresses the research gap in understanding how non-visual immersive technology-based audio biofeedback intervention impacts pain perception in clinical settings. It is important to explore this because non-visual immersive technology-based audio biofeedback intervention may serve as a non-pharmaceutical, non-visual immersive technology-based audio biofeedback alternative to traditional visual-based distraction methods like virtual reality.

The investigators hypothesize that participants using the non-visual immersive technology-based audio biofeedback device will report an increased pain threshold compared to not using the device. This knowledge could improve information on the perception of pain for participant who prefer not to use Virtual Reality (VR) headsets.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Supportive Care
盲法
None

入排标准

年龄范围
18 Years 至 99 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Ages 18 years and older
  • English-speaking
  • Intact hearing
  • No self-reported or clinically diagnosed acute or chronic medical conditions that may affect safe participation

排除标准

  • Use chronotropic heart medications
  • Use pain medications
  • Current hearing loss
  • Currently taking beta blockers, or opioids or other prescription pain medications
  • History of chronic pain or acute pain syndromes

研究组 & 干预措施

Group 1

Experimental

Participants first perform the task with non-visual immersive technology-based audio biofeedback using the dominant hand, followed by without non-visual immersive technology-based audio biofeedback using the non-dominant hand.

干预措施: Non-visual immersive technology-based audio biofeedback intervention (Behavioral)

Group 1

Experimental

Participants first perform the task with non-visual immersive technology-based audio biofeedback using the dominant hand, followed by without non-visual immersive technology-based audio biofeedback using the non-dominant hand.

干预措施: Control (No non-visual immersive technology-based audio biofeedback) (Behavioral)

Group 2

Experimental

Participants first perform the task with non-visual immersive technology-based audio biofeedback using the non-dominant hand, followed by without non-visual immersive technology-based audio biofeedback using the dominant hand.

干预措施: Non-visual immersive technology-based audio biofeedback intervention (Behavioral)

Group 2

Experimental

Participants first perform the task with non-visual immersive technology-based audio biofeedback using the non-dominant hand, followed by without non-visual immersive technology-based audio biofeedback using the dominant hand.

干预措施: Control (No non-visual immersive technology-based audio biofeedback) (Behavioral)

Group 3

Experimental

Participants first perform the task without non-visual immersive technology-based audio biofeedback using the dominant hand, followed by with non-visual immersive technology-based audio biofeedback using the non-dominant hand.

干预措施: Non-visual immersive technology-based audio biofeedback intervention (Behavioral)

Group 3

Experimental

Participants first perform the task without non-visual immersive technology-based audio biofeedback using the dominant hand, followed by with non-visual immersive technology-based audio biofeedback using the non-dominant hand.

干预措施: Control (No non-visual immersive technology-based audio biofeedback) (Behavioral)

Group 4

Experimental

Participants first perform the task without non-visual immersive technology-based audio biofeedback using the non-dominant hand, followed by with non-visual immersive technology-based audio biofeedback using the dominant hand.

干预措施: Non-visual immersive technology-based audio biofeedback intervention (Behavioral)

Group 4

Experimental

Participants first perform the task without non-visual immersive technology-based audio biofeedback using the non-dominant hand, followed by with non-visual immersive technology-based audio biofeedback using the dominant hand.

干预措施: Control (No non-visual immersive technology-based audio biofeedback) (Behavioral)

结局指标

主要结局

Pain score

时间窗: Immediately after intervention

Pain sensitivity will be measured by Numerical Rating Pain Scale. Participants will rank pain scores on a sliding scale from 0 = No Pain to 10 = Worst possible pain

次要结局

  • Anxiety Level(Immediately after intervention)
  • Cold pain endurance(Periprocedural)
  • ISO Ergonomic scale(immediately after intervention)
  • System Usability Scale (SUS) Score(immediately after intervention)
  • Device satisfaction(immediately after intervention)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Thomas Caruso

Clinical Professor

Stanford University

研究点 (2)

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