跳至主要内容
临床试验/NCT06950528
NCT06950528已完成不适用

Development and Evaluation of a Monocular-Camera-Based Mobile Exergame for At-Home Intervention in Individuals at High Risk of Type 2 Diabetes

Shanghai Jiao Tong University School of Medicine1 个研究点 分布在 1 个国家目标入组 45 人开始时间: 2024年1月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
45
试验地点
1
主要终点
Heart rate

研究概览

简要总结

Exergames have demonstrated potential as effective interventions for promoting physical activity and preventing type 2 diabetes (T2D), particularly among older adults. Kinect-based exergames, in particular, have been associated with improved adherence to exercise regimens and positive health outcomes. However, widespread implementation is limited by the high cost and reduced accessibility of the required hardware, restricting their use in home-based settings. Recent advances in computer vision have enabled the development of exergames using monocular camera systems, which may represent a cost-effective and scalable alternative. This study investigates the feasibility of monocular-camera-based exergames as a cost-effective and convenient alternative for home-dwelling individuals.

A total of 45 community-dwelling older adults aged 60-74 years, identified as high risk for T2D were recruited through local community health centers. Participants were randomly assigned to one of three groups (n = 15 per group): (1) Control group (traditional offline exercise with printed instructions), (2) Kinect group (Kinect-based exergames targeting aerobic capacity, balance, and strength), and (3) Monocular group (monocular-camera-based exergames using real-time 2D pose estimation). The intervention lasted six weeks, with participants completing three 30-minute sessions per week at home. Primary outcomes included exercise performance (completion rate and movement accuracy) and intrinsic motivation. Secondary outcomes included perceived enjoyment, challenge, and usability. Data were analyzed using one-way ANOVA.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Prevention
盲法
Double (Investigator, Outcomes Assessor)

入排标准

年龄范围
60 Years 至 74 Years(Adult, Older Adult)
性别
All
接受健康志愿者
是

入选标准

  • •age between 60-74;
  • •a score of 25 or higher on the Chinese Diabetes Risk Score;
  • •community-dwelling individuals, not reside in assisted living or long-term care facilities;
  • •physically capable of engaging in light to moderate exercise, as determined by self-report and/or physician clearance;
  • •normal cognitive function that enable the participant to complete the experiment independently or with minimal assistance;
  • •Written informed consent provided by participants or their families.

排除标准

  • •diagnosis of type 1 or type 2 diabetes;
  • •current participation in another exercise intervention study;
  • •severe cognitive impairment with MMSE < 24;
  • •major mobility limitations such as severe osteoarthritis and recent orthopedic surgery.

研究组 & 干预措施

Control group

Active Comparator

Receive traditional offline exercise with printed instructions

干预措施: Control group (Behavioral)

Kinect group

Active Comparator

Use Kinect based mobile exergame

干预措施: Kinect group (Behavioral)

Monocular group

Experimental

Used monocular-camera-based exergame

干预措施: Monocular group (Behavioral)

结局指标

主要结局

Heart rate

时间窗: Baseline, Immediately after the intervention

The post-intervention heart rate was collected during the first 10 seconds post-exercise to estimate physiological responses. Considering the general physical condition of individuals at high risk of diabetes, the study used 50%-80% of the maximum heart rate as the target exercise intensity. The maximum heart rate was calculated using the formula: 208 - (age × 0.7).

Perceived fatigue

时间窗: Baseline, Immediately after the intervention

perceived fatigue, a widely accepted parameter in exercise assessments for diabetes-related fields, was employed to supplement the evaluation of physical activity. The Borg RPE (Rating of Perceived Exertion) scale\[18\], ranging from 6 to 20, was utilized to assess subjective fatigue and compare perceived exercise intensity across groups.

次要结局

  • Game experience(Immediately after the intervention)
  • Intrinsic motivation(Immediately after the intervention)
  • User engagement(Follow-up (one week after the intervention))

研究者

发起方
Shanghai Jiao Tong University School of Medicine
申办方类型
Other
责任方
Principal Investigator
主要研究者

Jianan Zhao

Principal Investigator

Shanghai Jiao Tong University School of Medicine

研究点 (1)

Loading locations...

相似试验