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临床试验/NCT06516120
NCT06516120已完成不适用

Kinematics of Upper Limb Movements Provoked by an Augmented Reality App in Comparison to Therapy Exercises.

Sint Maartenskliniek2 个研究点 分布在 1 个国家目标入组 28 人开始时间: 2023年5月13日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
28
试验地点
2
主要终点
Average movement velocity

研究概览

简要总结

Introduction: Home-based rehabilitation has the potential to reduce healthcare costs. However, due to less supervision in the home situation, it is possible that movements are made incorrectly. Therefore it is important to gain insight in which movements are made with a home-based rehabilitation system and what effects instructions could have on these movements. The current study investigated these movements made by the Rehabilitation Gaming System (RGS) app, this app uses augmented reality to provoke upper limb movements.

Methods: 16 healthy elderly and 16 stroke survivors participate in this study. Each participant was invited to the rehabilitation clinic for a one time measurement of 1.5 hours. During this measurement, four therapy exercises and four games on the RGS-app are performed. Each game should provoke a similar movement as one of the therapy exercises. Participants start with performing the therapy exercises for two minutes each. Thereafter they receive a video instruction on how to perform one of the games of the RGS-app, and they will play this game for 2 minutes. Thereafter the group is randomized into two conditions. The first group receives the same video instruction, while the second group receives a personalized live instruction based on the first two minutes of playing. After the new instruction, participants will play the game for two minutes again. This is repeated for all four games. Both the order of the therapy exercises and RGS-app games are randomized. During the study, participants wear Inertial Measurement Units (IMU's).

研究设计

研究类型
Observational
观察模型
Case Only
时间视角
Cross Sectional

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • stroke survivors:
  • People who suffered from a stroke at least 2 months ago.
  • Smartphone users
  • Mild to moderate upper limb impairment (Medical Research Council Scale for Muscle Strength (MRC) ≥ 2)

排除标准

  • stroke survivors:
  • Severe cognitive impairment
  • Visual impairments (which cannot be corrected with glasses)
  • Upper limb impairments not caused by the stroke
  • Inclusion Criteria healthy elderly:
  • 60 years or older
  • Smartphone users
  • Exclusion Criteria healthy elderly:
  • Visual impairments (which cannot be corrected with glasses)
  • Upper limb impairments which can affect smartphone use

结局指标

主要结局

Average movement velocity

时间窗: Measured when using the RGS-app during the one-time measurement of 1.5 hours

Average velocity of every 2-minute session. Velocity is measured at the hand relative to the sternum.

次要结局

  • Pelvis range of motion(Measured when using the RGS-app during the one-time measurement of 1.5 hours)
  • Elbow mean angular velocity(Measured when using the RGS-app during the one-time measurement of 1.5 hours)
  • Pelvis mean angular velocity(Measured when using the RGS-app during the one-time measurement of 1.5 hours)
  • Elbow Range of motion(Measured when using the RGS-app during the one-time measurement of 1.5 hours)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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