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临床试验/NCT02214329
NCT02214329Unknown不适用

Game-Based Virtual Reality Approach for Improving Balance, Reducing Falls, and Preventing Complications In Diabetes

University of Arizona2 个研究点 分布在 1 个国家目标入组 60 人开始时间: 2014年2月最近更新:
适应症

试验速览

阶段
不适用
入组人数
60
试验地点
2
主要终点
Gait

研究概览

简要总结

Diabetic peripheral neuropathy (DPN) can severely deteriorate balance and gait in patients, thereby increasing risk of fall and injury. The aim of the study is to evaluate the efficacy of a virtual reality game based exercise training for improving postural body sway and gait in diabetes patients with peripheral neuropathy. The exercise training has been specifically designed for DPN patients with lost lower extremity joint perception and uses state-of-the-art inertial sensors (body-worn) to acquire joint movement and provide real-time joint feedback through an interactive interface on a LCD monitor. The investigators hypothesize that tailored exercise with real-time visual joint feedback during exercise will reduce improve balance and gait.

详细描述

The game includes a series of ankle reaching tasks and crossing of virtual obstacles on the monitor screen; these exercises are aimed to improve weight shifting capabilities and medial-lateral movement of body.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Prevention
盲法
Triple (Participant, Investigator, Outcomes Assessor)

入排标准

年龄范围
50 Years 至 80 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Diabetic peripheral neuropathy
  • Age > 50 (Men or Women)
  • Able to walk 60 feet

排除标准

  • Major lower extremity amputation
  • Cognitive deficits (MMSE 24 or below)
  • Severely impaired vision

结局指标

主要结局

Gait

时间窗: 6 weeks

Gait is assessed at baseline and post-training using body-worn sensors

Postural Balance

时间窗: 6 weeks

Postural balance is assess at baseline and post-training using body-worn sensors

次要结局

  • Physical Activity(6 weeks)
  • Functional Performance(6 weeks)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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