Comparing the Physical Fitness Levels of Professional and Amateur E-Sports Players
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 入组人数
- 40
- 试验地点
- 1
- 主要终点
- BlazePod Reaction Time
研究概览
简要总结
The aim of this observational cross-sectional study is to compare the physical fitness characteristics of professional and amateur e-sports players and to determine whether differences exist between the two groups in terms of physical fitness parameters.
研究设计
- 研究类型
- Observational
- 观察模型
- Case Control
- 时间视角
- Cross Sectional
入排标准
- 年龄范围
- 18 Years 至 30 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Adults aged 18 to 30 years
- •Able to read and understand Turkish
- •Professional e-sports players:
- •≥25 hours per week of structured gaming
- •Affiliated with a competitive team or organization
- •Participates in official tournaments at least once per month
- •Receives income or sponsorship related to gaming
- •Amateur e-sports players:
- •≤15 hours per week of recreational gaming
- •Not affiliated with a professional team or league
- •Does not receive income or sponsorship from gaming
- •Voluntary agreement to participate and provide informed consent
排除标准
- •History of respiratory, cardiovascular, or neurological disorders
- •History of surgery within the last 6 months
- •Current use of medication that may affect physical performance
- •Currently undergoing physical therapy or rehabilitation
- •Any musculoskeletal injury that may impair performance during physical fitness testing.
研究组 & 干预措施
Professional E-Sports Players
Participants who engage in structured gaming ≥25 hours per week, are affiliated with a competitive team or organization, participate in official tournaments at least once per month, and receive income or sponsorship related to gaming.
Amateur E-Sports Players
Participants who engage in ≤15 hours of recreational gaming per week, are not affiliated with a professional team, and do not receive income or sponsorship from gaming.
结局指标
主要结局
BlazePod Reaction Time
时间窗: At baseline
Reaction time will be assessed using the BlazePod wireless light system. Participants will respond to randomized visual stimuli by tapping illuminated pods as quickly as possible. The mean reaction time (milliseconds) from three trials will be used for analysis. Lower values indicate faster reaction performance.
次要结局
- Yo-Yo Intermittent Recovery Test(At baseline)
- Hand Grip Strength(At baseline)
- IPAQ-SF(At baseline)
- Wall Sit Test(At baseline)
- Push-Up Test(At baseline)
- Sit-and-Reach Test(At baseline)
- Body Mass Index(At baseline)
- Y-Balance Test(At baseline)
- Countermovement Jump(At baseline)
- SBQ(At baseline)
研究者
Abdelrahman Torky
physiotherapist
Istinye University
