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临床试验/NCT07038759
NCT07038759已完成不适用

Effects of Motion Estimation and Motion Compensation (MEMC) on Reducing Visual Fatigue When Playing Games: A Prospective Randomized Controlled Study

Zhongshan Ophthalmic Center, Sun Yat-sen University2 个研究点 分布在 1 个国家目标入组 40 人开始时间: 2024年5月30日最近更新:

试验速览

阶段
不适用
状态
已完成
入组人数
40
试验地点
2
主要终点
Visual Fatigue Questionnaire

研究概览

简要总结

Visual fatigue, a hallmark of CVS, is particularly prevalent among mobile gamers who engage in prolonged gaming sessions. The dynamic visual stimuli in modern games-characterized by rapid movements, high refresh rates, and intricate details-place substantial strain on the oculomotor system, leading to symptoms like eye discomfort, reduced concentration, and even cognitive fatigue. Studies have shown that gaming on smartphones can exacerbate visual fatigue. These effects are often compounded by suboptimal viewing conditions, such as improper lighting or prolonged near-work distances, which are common during mobile gaming. Given the growing popularity of mobile gaming, there is an urgent need to address visual fatigue in this context to enhance user comfort and prevent long-term ocular health issues.

The investigators hypothesize that MEMC-enabled devices may reduce the physiological and cognitive burden of visual fatigue by improving motion clarity and minimizing oculomotor strain. To test this, the investigators comparing MEMC-enabled and standard gaming experiences, this study provides insights into differences in visual health indicators, cognitive load, and physiological responses. These findings aim to inform the development of display technologies and usage guidelines that promote healthier interactions with smartphones, particularly for reducing visual fatigue and prolonged gaming scenarios.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
Triple (Participant, Investigator, Outcomes Assessor)

入排标准

年龄范围
25 Years 至 36 Years(Adult)
性别
All
接受健康志愿者

入选标准

  • volunteers aged from 25 years to 36 years who were familiar with smartphone use and proficient in playing the King of Glory game

排除标准

  • comprised individuals who used eyedrops or other treatments within the previous week, had ocular diseases beyond dry eye, wore contact lenses within the past month, underwent eye surgery within six months, or were pregnant, breastfeeding, or had severe systemic diseases, psychosis, or dementia.

结局指标

主要结局

Visual Fatigue Questionnaire

时间窗: 30 minutes

Participants completed the Visual Fatigue Subjective Scale questionnaire post each 30-minute gaming session (MEMC and non-MEMC). This 20-item scale assessed eye strain, headaches, perceived clarity, and general comfort, with responses analyzed to identify differences in subjective visual fatigue between conditions.

次要结局

  • Actions Per Minute(30 minutes)
  • Average Operation Time(30 minutes)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Jin Yuan

Clinical Professor

Beijing Tongren Hospital

研究点 (2)

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