Real-time Functional Magnetic Resonance Imaging Neurofeedback Treatment for Young Adults With Internet Gaming Addiction
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 20
- 试验地点
- 1
- 主要终点
- Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100)
研究概览
简要总结
The primary aim of this study is to evaluate the therapeutic potential of real-time functional magnetic resonance imaging (MRI) neurofeedback in alleviating internet gaming disorder (IGD) symptoms by training individuals with such symptoms to down-regulate the activity in their reward-processing-related midbrain regions.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Double (Participant, Outcomes Assessor)
盲法说明
All participants will be blind to the intervention group assignment until they complete the entire study procedure. An outcome assessor who is blind to this assignment will collect the primary outcome measurement data.
入排标准
- 年龄范围
- 18 Years 至 28 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Meet at least five of the Diagnostic and Statistical Manual of Mental Disorders fifth edition (DSM-5) criteria for IGD and score 38 or above on the Internet Addiction Test (IAT)
- •First language is Chinese (Mandarin)
- •Right-handed
- •Have played the mobile game "King of Glory" for more than 3 years
- •Ability to give informed consent
- •Normal or corrected-to-normal vision
排除标准
- •Any primary diagnosis of a current psychological or neurological disorder
- •Any history of psychological or neurological disorder
- •Any MRI contraindication
- •Currently on a psychotropic medication
- •Any history of substance dependence
- •Any history of brain injury or surgery
研究组 & 干预措施
Experimental neurofeedback intervention
In an approximately 30-minute training session, participants receive activity feedback from a midbrain region involved in reward processing and gaming addiction. Feedback will be presented in the form of a thermometer/bar in the middle of the screen and updated every two seconds. They will be trained to down-regulate the activity in this region with the help of this feedback using cognitive strategies. This down-regulation training is believed to be beneficial to addictive behaviors by the investigators.
干预措施: Neurofeedback training (Device)
Sham feedback intervention
In an approximately 30-minute training session, participants receive activity feedback from a brain region irrelevant to reward processing or gaming addictive behavior. The feedback presentation form and task instructions will be the same as for the experimental group. Based on the functional role of the feedback region, the investigators do not believe this feedback training will change the addictive behaviors of the participants who receive this intervention.
干预措施: Sham feedback training (Device)
结局指标
主要结局
Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100)
时间窗: Up to 30 days after the intervention session
次要结局
- Change in inhibitory response in the affective Go/Nogo task(Up to 3 days)
- Change in reward-related activity during exposure to internet gaming videos(Up to 3 days)
