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临床试验/NCT03868501
NCT03868501Unknown不适用

High Working Memory Load to Reduce IGD Cravings: N-Back Task

Beijing Normal University1 个研究点 分布在 1 个国家目标入组 30 人开始时间: 2019年3月10日最近更新:
适应症
干预措施

试验速览

阶段
不适用
发起方
入组人数
30
试验地点
1
主要终点
The craving of internet gamers

研究概览

简要总结

To test whether high working memory load can effectively reduce the craving for IGD.

详细描述

This project is to use 1-back task and 3-back task to reduce the craving of internet gamers. To test whether high working memory load can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Basic Science
盲法
Double (Participant, Investigator)

入排标准

年龄范围
18 Years 至 30 Years(Adult)
性别
All
接受健康志愿者
否

入选标准

  • •The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥
  • •Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
  • •The scores of theYoung-Internet Addiction Test(Y-IAT) ≥ 50

排除标准

  • •Current or history of use of illegal substances and gambling;
  • •Current or history of psychiatric or neurological illness;
  • •Current use of psychotropic medications.

研究组 & 干预措施

High Working memory load: n-back task

Experimental

During the intervention, each participant of this group will finish the 3-back task.

干预措施: n-back task (Behavioral)

Low Working memory load: n-back task

Experimental

During the intervention, each participant of this group will finish the 1-back task.

干预措施: n-back task (Behavioral)

结局指标

主要结局

The craving of internet gamers

时间窗: 0-1 minutes before each set of cue

The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

The craving of internet gamers after cue

时间窗: 0-1 minutes after showing cue

The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

The craving of internet gamers after tasks

时间窗: 0-1 minutes after finishing each block of tasks

The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

次要结局

未报告次要终点

研究者

发起方
Beijing Normal University
申办方类型
Other
责任方
Principal Investigator
主要研究者

Jin-tao Zhang

Associated Professor

Beijing Normal University

研究点 (1)

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