Serious Computer Games as a Proxy for Determining the Cognitive Status of Older Adults
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 6
- 试验地点
- 8
- 主要终点
- Cognition - Global
研究概览
简要总结
Detecting memory problems early is crucial for treating conditions like Mild Cognitive Impairment (MCI), which often leads to dementia. Currently, doctors use tests in clinics to check for these issues. However, there's a growing need for better methods to monitor our cognitive skills over time. Computer games emerge as a cost-effective solution for assessing the brain functions of older adults.
In our study, we are investigating the potential of computer games to reflect the cognitive skills of older adults. We developed the VibrantMinds platform, featuring five games: Whack-a-Mole, Bejeweled, Mahjong Solitaire, Word Search, and Memory Game. We have evaluated these games for ease of use, enjoyment, and their impact on brain functions. Now, our goal is to determine whether these games can offer valuable insights into the cognitive skills of older adults.
We are collecting demographic data, game-playing data, and cognitive test results. Our analysis will determine the correlation between game data, cognitive test outcomes, and demographic information. Additionally, we will assess both the perceived and observed engagement of older adults as they play the games.
研究设计
- 研究类型
- Observational
- 观察模型
- Cohort
- 时间视角
- Prospective
入排标准
- 年龄范围
- 65 Years 至 —(Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Reside in Calgary and/or Edmonton, Alberta, Canada
- •sufficient English language skills to converse in English with research staff
排除标准
- •Moderate or severe limitations in the control or movement of the upper extremity (e.g., severe arthritis, amyotrophic lateral sclerosis, multiple sclerosis)
- •Visual and hearing impairments
- •Attention deficit
结局指标
主要结局
Cognition - Global
时间窗: At each session (3 sessions total, once per week, one week apart)
The Montreal Cognitive Assessment (MoCA) is a brief 30-point test used to screen for cognitive dysfunction in areas including memory, language, visuospatial skills, executive functions, attention, concentration, and orientation. A score of 26 or above is considered normal. Lower scores suggest potential cognitive impairment.
次要结局
- Cognition - Executive Function(At each session (3 sessions total, once per week, one week apart))
- Game Performance(Obtained during each game (game played at each session, once per week, one week apart))
- Cognition - Global(At each session (3 sessions total, once per week, one week apart))
- Game Engagement(At each session (3 sessions total, once per week, one week apart))
