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临床试验/NCT04357132
NCT04357132已完成不适用

Functional Response to Immersive Virtual Reality in Pediatric Patients Post-Laparoscopic Appedectomy

Children's Hospital Medical Center, Cincinnati2 个研究点 分布在 1 个国家目标入组 15 人开始时间: 2020年7月12日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
15
试验地点
2
主要终点
Effect of VR-biofeedback on pain

研究概览

简要总结

To determine the impact of VR-Biofeedback and VR-Distraction on pain and medication utilization in children and adolescents undergoing surgery for ruptured appendix.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
None

入排标准

年龄范围
8 Years 至 18 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • Age 8 - 18 years
  • Able to read, understand, and speak English
  • Patients in the immediate postoperative period following laparoscopic appendectomy for ruptured appendix

排除标准

  • Outside of age range (<8 or >18 years)
  • History of developmental delays, uncontrolled psychiatric conditions, or neurological conditions (especially epilepsy and/or significant motion sickness/nausea/vomiting)
  • History of vertigo, dizziness, and/or seizure disorders
  • Conditions that would preclude the application of the VR headset, such as craniofacial deformities
  • History of chronic pain, frequent opioid use and/or active cancer therapy

结局指标

主要结局

Effect of VR-biofeedback on pain

时间窗: Postoperatively 24 - 90 hours.

Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable.

Effect of VR-biofeedback on medication use

时间窗: 24-90 hours

Amount of pain medications used will be collected

Effect of VR-distraction on medication use

时间窗: 24-90 hours

Pain medications used will be collected

Effect of VR-distraction on pain

时间窗: Postoperatively 24 - 90 hours.

Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable.

Effect on VR-biofeedback on anxiety

时间窗: 30 minutes after VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.

Effect of VR-distraction on anxiety

时间窗: 30 minutes after 10 minute VR session.

Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.

次要结局

  • Role of pain catastrophizing(One time prior to study visit)
  • Role of anxiety on changes in pain(One time prior to study visit)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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