The Protective Effect of Friendship on Peer Rejection in Overweight and Normal Weight Youth
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 104
- 试验地点
- 2
- 主要终点
- Amount of food consumed after playing a computer game
研究概览
简要总结
This study examines youth's motivation for food or social rewards after a brief episode of simulated ostracism. The investigators hypothesize that youth who think about a friend after being ostracized will mediate their decision to resort to food, which is typically evidenced in socially isolated overweight youth.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Single Group
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 12 Years 至 14 Years(Child)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •General liking for all study foods
排除标准
- •Food allergies
- •Medical or Psychological disorders
结局指标
主要结局
Amount of food consumed after playing a computer game
时间窗: Measured once during this 3-6 month study
Participants' food consumption after playing a computer game is measured at the end of the study session
The number of points earned for a snack food or social interaction.
时间窗: Measured once during this 3-6 month study
Participants' motivation to earn a reward is measured by the number of mouse clicks participants completed to obtain the reward.
次要结局
未报告次要终点
研究者
Sarah-Jeanne Salvy
Associate Professor
University at Buffalo
