NCT07632625已完成不适用
The Effect of Social Robot Interaction on Fear and Pain Levels in Children During Venous Blood Sampling: A Randomized Controlled Study
干预措施
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 90
- 试验地点
- 1
研究概览
简要总结
The goal of this clinical trial is to compare the effectiveness of social robot interaction and digital game-based distraction in reducing fear and pain during venous blood sampling in children aged 4-12 years with chronic diseases.
The main questions it aims to answer are:
- Does social robot interaction reduce procedural fear and pain more effectively than standard care during venous blood sampling?
- Does social robot interaction provide greater emotional recovery after the procedure compared with digital game-based distraction and standard care? Researchers will compare a social robot intervention group, a digital game-based distraction group, and a standard care group to determine their effects on children's fear and pain levels before, during, and after venous blood sampling.
Participants will:
- Be randomly assigned to one of three groups: social robot, digital game, or standard care.
- Complete fear and pain assessments 5 minutes before, during, and 5 minutes after the venous blood sampling procedure.
- Interact with a social robot or play a digital game before and during the procedure if assigned to one of the intervention groups.
- Receive routine clinical care if assigned to the standard care group. The study aims to provide evidence on the effectiveness of technology-based distraction methods for reducing procedural distress and improving the procedural experience of children undergoing venous blood sampling.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Supportive Care
- 盲法
- None
入排标准
- 年龄范围
- 4 Years 至 12 Years(Child)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Children aged 4-12 years
- •Clinical indication for venous blood sampling
- •Ability to communicate in Turkish
- •No cognitive disabilities
- •No sensory disabilities
- •Parent or legal guardian provides informed consent
- •Child provides verbal assent
排除标准
- •Requirement for emergency medical intervention
- •Use of analgesic medication within 6 hours prior to the procedure
- •Diagnosis of developmental delay
- •Previous participation in a social robot-based intervention or study
研究组 & 干预措施
Control Group
No Intervention
social robot
Experimental
干预措施: Social Robot (Other)
digital game
Experimental
干预措施: Digital Game (Other)
研究者
Remziye Semerci
Associate Professor
Trakya University
研究点 (1)
Loading locations...
相似试验
尚未招募
不适用
Effects of a Social Robot Cognitive-Game Intervention in Older Adults With Mild Cognitive Impairment and DementiaDementiaNCT07272746Taipei Medical University200
进行中(未招募)
不适用
AI Chatbots for Anxiety Mental Health LiteracyAnxiety DisordersNCT07316374Peking University200
尚未招募
不适用
Robotic and modified movement therapy on hand functions among brain stroke patientsCTRI/2026/04/108486Vinayaga Missions College of Physiotherapy120
尚未招募
Unknown
Autonomous social robots detect and intervene autismAutism Spectrum DisorderChiCTR2300073238RGC General Research Fund
招募中
不适用
AI Avatar Video vs. Tell-Show-Do for Reducing Anxiety and Improving Cooperation in Children During Local AnesthesiaAnxietyNCT07449884Saint-Joseph University70
