Impact of Prior Video Game Exposure Combined With a Video Game Warm-Up on Laparoscopic Simulation Performance: A Quasi-Experimental Study Among Medical Students.
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 44
- 试验地点
- 1
- 主要终点
- Better score in participants with the intervention of the warm up
研究概览
简要总结
"In surgical practice, alternative training methods are being investigated to enhance laparoscopic skills. The potential correlation between video game playing and technical performance improvements raises the question of whether a brief video game exposure immediately before simulated surgical practice can yield tangible benefits in required tasks. Therefore, this study aims to analyze the impact of prior video game exposure on laparoscopic simulation performance among medical students and first-year residents. This is an experimental, cross-sectional study with post-intervention assessment, conducted at the University of Passo Fundo with 44 undergraduate medical students who meet the inclusion and exclusion criteria, following approval by the UPF Research Ethics Committee. This project was developed through a literature review in electronic databases: Scientific Electronic Library Online (SciELO), Virtual Health Library (BVS), PubMed, UpToDate, and Google Scholar. The most relevant data were then compiled to guide the subsequent data collection."
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- Double (Participant, Outcomes Assessor)
入排标准
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Medical students across all training levels
- •Availability to perform all study activities
排除标准
- •Prior participation in the surgical field during any laparoscopic procedure
- •Contraindications to simulator use (previous hand surgery, uncorrected visual impairment, or epilepsy)
研究组 & 干预措施
Chronic gamers with video game warm-up group
Chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator
干预措施: Surgical Simulator (Behavioral)
Chronic gamers without video game warm-up group
Chronic gamers defined by criteria of the study without video game warm up before using the surgical simulator
干预措施: Surgical Simulator (Behavioral)
Chronic gamers with video game warm-up group
Chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator
干预措施: 10 minute exercice of videogame (Other)
Non chronic gamers with video game warm-up group
Non chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator
干预措施: Surgical Simulator (Behavioral)
Non chronic gamers with video game warm-up group
Non chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator
干预措施: 10 minute exercice of videogame (Other)
Non chronic gamers without video game warm-up group
Non chronic gamers defined by criteria of the study without video game warm up before using the surgical simulator
干预措施: Surgical Simulator (Behavioral)
结局指标
主要结局
Better score in participants with the intervention of the warm up
时间窗: From the enrollment to the end of the intervention
The score was defined by the evaluation of the videos of the participants using the simulator, made by two different and double blinded surgeons.
Better abilities in surgical simulators by chronic video game users
时间窗: From enrollment to the end of the interventions.
To define chronic video gamers we made and used a questionnaire, that questioned about frequency, types of videogame, types of platforms now and during the adolescence period. And the abilities on the surgical simulators were determined by the evaluation of the two surgeons as was said in the other item.
次要结局
未报告次要终点
研究者
Isadora Dominiak da Silveira
Medical Student
Universidade de Passo Fundo
