Effects of Virtual Reality on Cerebral Palsy; A Single-blind, Randomized Control Study: 3 Months Follow-up
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 83
- 试验地点
- 1
- 主要终点
- Change in Independence in Activities of Daily living (assessed with Abilhand-kids)
研究概览
简要总结
Virtual reality (VR), is one of the most popular approaches to Cerebral Palsy (CP) rehabilitation and has been used in rehabilitation field for 30 years. VR is provided via a computer or a game console, and players interact with real-like objects . Using a VR interface as a rehabilitation tool increases the fun received by the client which, in turn, increases the participation of the client to the rehabilitation sessions.
This is a study that focused on long-term effects of Virtual reality (VR) intervention on motor skills and activities of daily living (ADL) independence of children with CP.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 7 Years 至 12 Years(Child)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •had to be 7 to 12 years-old,
- •to be diagnosed with CP,
- •to get 1 or 2 from Gross Motor Functioning Classification System,
- •to get a score of 1 to 3 from Manual Ability Classification System,
- •to score at least 23 from Mini Mental State Examination - children edition,
- •to be able to follow verbal instructions, and
- •to have the
排除标准
- •having any surgical operation and/or botulinum toxin injection in last 6 months,
- •having any visual and hearing diseases that may affect using VR, and
- •participating in any other rehabilitation programs (such as physiotherapy, speech therapy, psychotherapy etc.),
- •having ataxic and/or dyskinetic symptoms.
研究组 & 干预措施
VR group
Enrolled into 12 week VR intervention with Microsoft Kinect (twice a week, for 45 minutes) and conventional occupational therapy.
干预措施: Conventional Occupational Therapy (COT) (Other)
VR group
Enrolled into 12 week VR intervention with Microsoft Kinect (twice a week, for 45 minutes) and conventional occupational therapy.
干预措施: Virtual Reality with Kinect (Other)
Control group
Control group only received conventional occupational therapy for 12 weeks
干预措施: Conventional Occupational Therapy (COT) (Other)
结局指标
主要结局
Change in Independence in Activities of Daily living (assessed with Abilhand-kids)
时间窗: Baseline, 12th week (end of intervention), 24th and 36th week(follow up)
ABILHAND-Kids is a scale that was developed to evaluate activities of daily living (ADL) requiring upper limb usage of children aged between 6-15 years
Change in motor proficiency( assessed with Bruninsk-Oseretsky Test of Motor Proficiency 2-Brief Form (BOT2-BF))
时间窗: Baseline, 12th week (end of intervention), 24th and 36th week(follow up)
BOT2-BF is a test that evaluates motor proficiency and allows therapists to compare results with specified norm values
次要结局
未报告次要终点
研究者
Orkun Tahir Aran
PhD.
Hacettepe University
