Immersive Bedside Teaching for Hospitalized Pediatric Patient - A Prospective, Mixed-method, Cohort Study
试验速览
- 阶段
- 不适用
- 状态
- 招募中
- 入组人数
- 100
- 试验地点
- 2
- 主要终点
- Assess the impact of VR-based field trips on the feeling of awe of the pediatric inpatient population
研究概览
简要总结
Hospitalized pediatric patients are unable to leave the hospital to engage in traditional learning environments. Patients often feel depressed, disconnected from learning, and socially withdrawn. The Stanford Chariot Program proposes a partnership with the Palo Alto Unified Hospital School at Stanford Children's Health to reignite patients' emotional well-being through learning. The WOW Project aims to use virtual reality (VR) to travel with hospitalized children to the Wonders of the World (WOW). Combining this immersive learning modality with complementary hands-on activities at the bedside, the investigators will transport them from their hospital room into a nurturing virtual environment to stimulate their emotional, mental, and social growth while they are physically healing. The investigators will evaluate their overall joy and awe of learning by using standardized emotional scales.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Supportive Care
- 盲法
- None
入排标准
- 年龄范围
- 5 Years 至 17 Years(Child)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Between the age of 5 and
- •English speaking.
- •Anticipated in-patient stay for more than 1 day.
排除标准
- •Legal guardian not present to obtain consent
- •Child with a significant neurological condition, or major developmental disability
- •Child with active infection of the face or hand
- •A history of severe motion sickness
- •A history of seizures caused by flashing light
- •Major surgery within the last 12 hours
结局指标
主要结局
Assess the impact of VR-based field trips on the feeling of awe of the pediatric inpatient population
时间窗: immediately after intervention
The primary outcome will be AWE measured by the AWE-SF Survey - The Awe Experience Short Form Scale. The survey contains 12 items about awe experience. Each item was rated on a 7-point scale (1 = Strongly Disagree, 7 = Strongly Agree).
次要结局
- Change in the number of correct answers of the content knowledge(Day 1 baseline, Day 1 immediately after intervention)
- Change in a patients' well-being as measured through the World Health Organization-Five Well-Being Index (WHO-5)(Day 1 baseline, Day 1 immediately after intervention)
- Thematic analysis of the qualitative surveys including how the lesson engagement correlates to the increase in joyful learning.(immediately after intervention)
研究者
Thomas Caruso
Clinical Professor
Stanford University
