Virtual Reality in ICU (PARTNER) - A Research Study About Engaging in Strategies to Promote Relaxation, Improve Your Mood, and Stimulate Thinking in the Intensive Care Setting
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 27
- 试验地点
- 2
- 主要终点
- System Usability Scale
研究概览
简要总结
This project is designed to have patients participate in a virtual environment with various tasks such as breathing exercises, games to help the brain, and techniques that promote relaxation while hospitalized in the Intensive Care Unit (ICU). The participation in research will last about 5 days and take about 15 to 45 minutes each day.
详细描述
This is a research study about interacting and engaging in strategies to promote relaxation, improve mood, and stimulate thinking in patients in the Intensive Care Unit (ICU) in the hospital; called PARTNER. PARTNER is played by using a readily available Virtual Reality headset while patients are in the ICU. The researchers hope to learn if engaging with exercises for emotional health and cognitive function reduces delirium and loneliness in the hospital. If patients agree, the patients will be asked to play PARNTER, with a Virtual Reality (VR) device to connect them to a virtual environment with games and/or relaxing scenes while in the ICU. The Virtual environment may include things such as breathing exercise, mindfulness training, and relaxation techniques.
研究设计
- 研究类型
- Observational
- 观察模型
- Case Only
- 时间视角
- Prospective
入排标准
- 年龄范围
- 18 Years 至 99 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Admitted to ICU at University of Kentucky for acute respiratory failure, sepsis or other
排除标准
- •Are less than 18 years of age
- •Have a pre-existing neurologic disorder
- •Have a pre-existing emotional or personality disorder
- •Have a history or active mental health disorder or disease
- •Experienced an acute neurologic event (e.g., stroke)
- •Are currently pregnant
- •Are a prisoner
- •Receiving hospice care
- •Have existing open wounds or pressure ulcers on head or neck
研究组 & 干预措施
VR-PARTNER
Participants in ICU
结局指标
主要结局
System Usability Scale
时间窗: From enrollment to end of treatment (5 sessions); Day 1 through Day 5
System Usability Scale - describing the ease of use of the procedure and device
Completion rate - feasibility
时间窗: From enrollment to the end of treatment (5 sessions); Day 1 through Day 5
Feasibility will be defined as the number of sessions completed as compared to the number of days after extubation (or BiPap removal, HFNC removal) and discharge from ICU/hospital.
次要结局
- EQ5D(Through study completion, typically occurring at hospital discharge or within 10 days of hospital discharge)
- MoCA(Through study completion, typically occurring at hospital discharge or within 10 days of hospital discharge)
- Hospital Anxiety and Depression Survey (HADS)(Through study completion, occurring at the time of hospital discharge, or at a 10, 30, or 60-day post-hospital discharge follow-up, conducted either at the ICU Recovery Clinic or by telephone.)
- IES-R(Through study completion, occurring at the time of hospital discharge, or at a 10, 30, or 60-day post-hospital discharge follow-up, conducted either at the ICU Recovery Clinic or by telephone.)
研究者
Kirby Mayer
Associate Professor
University of Kentucky
