The Effect of Serious Game Developed for Nursing Education on Students' Knowledge Level, Critical Thinking and Problem Solving Skills
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 72
- 试验地点
- 1
- 主要终点
- Critical Thinking Disposition Scale
研究概览
简要总结
The aim of the study is to assess whether students' knowledge level, critical thinking, and problem-solving skills have increased after the serious game and standard patients practice.
详细描述
This study aims to answer the following problematic: How to improve the learning of satisfaction and self-confidence, knowledge Levels, problem-solving, critical thinking skills in serious game, and standardized patients practice for students. This study tests nursing care skills learning in a serious game on diabetic ketoacidosis management designed scenarios.
50 students in nursing in 2nd year will participate in the experiment. They will be randomized into 2 groups:
Standardized patient Control group (25 participants): The participants spend one scenario 10 minutes; a scenario designed to train Nursing Care (management of diabetic ketoacidosis).
Serious game Experimental group (25 participants): The participants spend on one "MetaHospital" scenario in which Nursing Care (management of diabetic ketoacidosis).
Before the serious game and standard patients practice, students will be asked to fill out a questionnaire on their knowledge level, satisfaction and self-confidence, critical thinking, and problem-solving skills in line with the purpose of the study. The form was submitted to evaluate the usability of the game immediately after the students played the serious game.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- Single (Investigator)
入排标准
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Nursing students who have taken the Internal Medicine Nursing course
- •Students willing and willing to participate in the research
排除标准
- •Students who are absent from the Internal Medicine Nursing course
- •Students who did not agree to participate in the study
- •Students experiencing standard patient practice
研究组 & 干预措施
Experimental: Serious game Experimental group
The participants spend on one "MetaHospital" scenario in which Nursing Care (management of diabetic ketoacidosis).
干预措施: Serious Game (Other)
Experimental: Standardized Patients Control group
The participants spend one scenario 10 minutes; on a scenario designed to train Nursing Care (management of diabetic ketoacidosis).
干预措施: Standard Patients (Other)
结局指标
主要结局
Critical Thinking Disposition Scale
时间窗: Five weeks
The scale consists of 49 items and 5 subscales (metacognition, flexibility, systematicity, perseverance-patience, open-mindedness). The range of points that can be obtained from the scale varies between 49-245. An increase in the score indicates that critical thinking also increases.
Problem Solving Inventory
时间窗: Five weeks
It is a Likert-type scale consisting of 35 items and scored between 1-6. As the score obtained from the scale increases, problem solving skills decrease. The lowest score that can be obtained from the scale is 32, and the highest score is 192.
Knowledge Levels Questionnaire
时间窗: Five weeks
In order to determine the knowledge level of the students about the diabetic ketoacidosis case, the opinions of 3 experts (diabetes nurse, academician working in the field of diabetes) were taken, prepared by the researcher. There are 10 questions in total and each question is 1 point.
Student Satisfaction and Self-Confidence in Learning Scale
时间窗: Five weeks
The scale consists of two sub-dimensions (satisfaction with learning and self-confidence) in five-point Likert type. The total number of items is 13. The minimum score obtained from the scale is 17, the highest score is 61.
次要结局
- Student experience: Qualitative Interviewing(up to four weeks)
- Serious Game Experience:(up to one day)
研究者
Afra CALIK
Research Asisstant
Hacettepe University
