跳至主要内容
临床试验/NCT03522220
NCT03522220Unknown不适用

Augmentation of Neuronal Network Plasticity in Schizophrenia

Universitätsklinikum Hamburg-Eppendorf2 个研究点 分布在 1 个国家目标入组 150 人开始时间: 2016年9月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
入组人数
150
试验地点
2
主要终点
Cognition - Spatial Orientation

研究概览

简要总结

Current pathophysiological models of schizophrenia focus on disconnectivity of distributed neuronal systems to explain the multitude of psychic symptoms. However, therapeutic strategies targeting this specific pathobiology are lacking. Our recent work provides strong evidence that complex video-game training interventions facilitate fronto-hippocampal structural and functional connectivity within 2 months in healthy subjects. The planned project transfers this knowledge into a training study in schizophrenic patients to counteract disease-related disconnectivity. Underlying mechanisms and behavioral effects are extensively parametrized by resting state functional magnetic resonance imaging (fMRI), diffusion tensor imaging (DTI), spectroscopy and clinical short- and long-term outcome.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Factorial
主要目的
Basic Science
盲法
Triple (Participant, Investigator, Outcomes Assessor)

入排标准

年龄范围
18 Years 至 45 Years(Adult)
性别
All
接受健康志愿者

入选标准

  • clinically stabilized
  • at least one schizophrenic episode in their lives
  • International Classification of Diseases 10 (ICD-10) F20.x (and F25)

排除标准

  • clinically relevant anemia
  • MRI contraindication
  • earlier electroconvulsive shock treatment
  • significant somatic or neurological disease
  • significant alcohol or substance abuse in the year before
  • more than 1h video games per day more than 6 months before study start
  • simultaneous major psychiatric disease (if symptomatic in the foreground)

研究组 & 干预措施

Kindle Device

Active Comparator

No 3D navigation

干预措施: No 3D navigation (Behavioral)

3D Super Mario Game Condition

Experimental

3D navigation video game intervention

干预措施: 3D navigation video game intervention (Behavioral)

2D Super Mario Game Condition

Active Comparator

Video game intervention without 3D navigation

干预措施: video game intervention without 3D navigation (Behavioral)

结局指标

主要结局

Cognition - Spatial Orientation

时间窗: 2 months (= training time and 2 months after training end)

The investigators look for changes in cognition specifically regarding spatial orientation (MATRICS, computer tests measuring spatial orientation with and without external cue) due to training.

Positive & Negative Symptoms in patients

时间窗: 2 months (= training time and 2 months after training end)

The investigators look for changes in positive and negative symptoms (PANSS) due to training.

T1 - MRI

时间窗: 2 months (= training time and 2 months after training end)

The investigators look for structural volume changes in T1 images (MRI) specifically in the hippocampus and prefrontal areas due to training

次要结局

  • Diffusion Tensor Imaging (DTI)(2 month (= training time and 2 month after training end))
  • Spectroscopy - glutamate(2 month (= training time and 2 month after training end))
  • Resting State fMRI(2 months (= training time and 2 months after training end))
  • Biomarkers (BDNF & interleukin 1 & 6)(2 month (= training time and 2 month after training end))

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

Loading locations...

相似试验