The Effect of Telerehabilitation-Based Structured Exercise Program in Video Game-Addicted Adults
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 44
- 试验地点
- 2
- 主要终点
- Handgrip Strength Assessment
研究概览
简要总结
The increasing use of computers and mobile devices due to advancing technology has brought with it some negative consequences such as video game addiction. Research has shown that playing video games for too long can lead to a number of acute and chronic serious musculoskeletal problems that can negatively affect health. The aim of the present study is to investigate the effect of telerehabilitation-based structured exercise program in video game-addicted adults and compare these effects with the effect of brochure-based exercise. Postural assessments, pain assessments, fine motor skill assessments, grip strength measurements, and reaction time assessments were performed. All assessments were repeated before and after the 8-week program for both groups. Participants in the EG were given a telerehabilitation-based structured exercise program for an average of 40 minutes three days a week for 8 weeks. Participants in the CG were given brochure-based exercises three days a week for 8 weeks.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Double (Participant, Outcomes Assessor)
入排标准
- 年龄范围
- 18 Years 至 40 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Being between 18-40 years old
- •Having a score of ≥30 on the Game Addiction Inventory for Adults (GAIA)
- •Volunteering to participate in the study
- •Having high-speed internet, a camera, and a microphone
排除标准
- •Having a neurological/orthopedic condition that would prevent exercise
- •Having a cognitive impairment
- •Having a vision or hearing loss
结局指标
主要结局
Handgrip Strength Assessment
时间窗: 4-5 minutes
Jamar Hydraulic Hand Dynanometer was used to assess handgrip strength. Each trial was repeated three times and the average was recorded in kilograms
Pain Assessment
时间窗: 1-2 minutes
The pain was assessed with the 10-cm VAS. The participants used the VAS to make an assessment of their own pain, with 0 representing no pain, and 10 cm representing severe pain.
Fine Motor Skill Assessment
时间窗: 4-5 minutes
The fine motor skill was assessed with the 9-Hole Peg Test. It is a simple, fast test that requires minimal space and equipment and evaluates fine upper motor function. In this test, the patient is asked to insert the pegs into the holes in the desired order and collect them back. The duration of the test is measured by a specialist via a stopwatch.
Posture Assessment
时间窗: 5-10 minutes
Posture was assessed with the PostureZone Posture Application. The PostureZone mobile application, which can be downloaded free of charge on both Android and iOS via smartphone, will be used to evaluate the static postures of the participants. It is an application developed for clinicians that assess static posture. The participant is photographed with minimal clothing on, certain pivot points are marked, and the deviations of these points relative to the vertical-horizontal planes are determined.
Hand Reaction Assessment
时间窗: 10-15 minutes
Hand Reaction was assessed with the Nelson Hand Reaction Test. The participant sits on a chair with his forearm and hand in a comfortable position on the table. The tester holds the end of the ruler. The participant is asked to catch the ruler. Twenty rials are performed. The lowest 5 and highest 5 attempts are discarded and the average of the remaining 10 attempts is recorded as the result.
次要结局
未报告次要终点
研究者
Hikmet Ucgun
Assistant Professor
Biruni University
