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临床试验/ACTRN12620001372976
ACTRN12620001372976已完成未知

A randomised feasibility study assessing the effect of an active virtual reality gaming intervention on physical activity and mood in young men with mild to moderate depression as compared to a wait list control.

Western Sydney University0 个研究点目标入组 30 人开始时间: 2020年12月22日最近更新:
适应症

试验速览

阶段
未知
状态
已完成
入组人数
30

研究概览

简要总结

暂无简介。

研究设计

研究类型
Interventional
分配方式
Randomised controlled trial
主要目的
Treatment
盲法
Open (masking not used)

入排标准

年龄范围
18 Years 至 29 Years(—)
性别
Male

入选标准

  • •Males, aged 18-29 years.
  • •- Scoring mild (5-9) to moderate (10-14) for depressive symptoms on the PHQ-9
  • •- Willing and physically able to participate in active VR gaming
  • •- Are sedentary or close to sedentary: up to 30 mins per week of moderate or greater intensity physical activity. This includes incidental activity such as cycling to work.
  • •- No increased in structured exercise or moderate or greater activity planned for within the trial period.
  • •- Has not stopped taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood in the last three months.
  • •- Not currently be taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood (e.g SSRI/SNRI medication, St John’s Wort)
  • •- Not currently undergoing any medical therapy or complementary strategies aimed at enhancing mood (e.g cognitive behavioural therapy).
  • •- Have reliable wifi internet connection, access to a smartphone to for screening and outcome apps, willing to use a Facebook account to log into the Oculus device.
  • •- Have a safe and clear 2 x 2m space at their place of residence in which to operate the gaming device.
  • •- Willing to provide informed consent and adhere to the protocol.

排除标准

  • •-Scoring moderately severe (15-19) or severe (20-27) for depressive symptoms on the PHQ-9.
  • •-Providing a positive response to question 9 - Thoughts that you would be better off dead or of hurting yourself in some way”.
  • •-Providing a positive response to any questions on the Physical Activity Readiness Questionnaire (PAR-Q)16
  • •-Physical issues which may potentially affect safe and fully operational participation in AVR gaming in a standing and moving posture, for example vision or balance issues such as vertigo.
  • •-Diagnosed with photosensitive epilepsy; possible increased seizure risk due to increased eye stimulation and brain affect
  • •-Have an implanted medical device such as a cardiac pacemaker, hearing aid or defibrillator that may be affected by magnets or components that emit radio waves in the headset or controllers.

研究者

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