ACTRN12620001372976已完成未知
A randomised feasibility study assessing the effect of an active virtual reality gaming intervention on physical activity and mood in young men with mild to moderate depression as compared to a wait list control.
适应症
试验速览
- 阶段
- 未知
- 状态
- 已完成
- 入组人数
- 30
研究概览
简要总结
暂无简介。
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomised controlled trial
- 主要目的
- Treatment
- 盲法
- Open (masking not used)
入排标准
- 年龄范围
- 18 Years 至 29 Years(—)
- 性别
- Male
入选标准
- •Males, aged 18-29 years.
- •- Scoring mild (5-9) to moderate (10-14) for depressive symptoms on the PHQ-9
- •- Willing and physically able to participate in active VR gaming
- •- Are sedentary or close to sedentary: up to 30 mins per week of moderate or greater intensity physical activity. This includes incidental activity such as cycling to work.
- •- No increased in structured exercise or moderate or greater activity planned for within the trial period.
- •- Has not stopped taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood in the last three months.
- •- Not currently be taking any pharmaceutical medication, complementary medicines or supplements specifically aimed at enhancing mood (e.g SSRI/SNRI medication, St John’s Wort)
- •- Not currently undergoing any medical therapy or complementary strategies aimed at enhancing mood (e.g cognitive behavioural therapy).
- •- Have reliable wifi internet connection, access to a smartphone to for screening and outcome apps, willing to use a Facebook account to log into the Oculus device.
- •- Have a safe and clear 2 x 2m space at their place of residence in which to operate the gaming device.
- •- Willing to provide informed consent and adhere to the protocol.
排除标准
- •-Scoring moderately severe (15-19) or severe (20-27) for depressive symptoms on the PHQ-9.
- •-Providing a positive response to question 9 - Thoughts that you would be better off dead or of hurting yourself in some way”.
- •-Providing a positive response to any questions on the Physical Activity Readiness Questionnaire (PAR-Q)16
- •-Physical issues which may potentially affect safe and fully operational participation in AVR gaming in a standing and moving posture, for example vision or balance issues such as vertigo.
- •-Diagnosed with photosensitive epilepsy; possible increased seizure risk due to increased eye stimulation and brain affect
- •-Have an implanted medical device such as a cardiac pacemaker, hearing aid or defibrillator that may be affected by magnets or components that emit radio waves in the headset or controllers.
研究者
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