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临床试验/NCT03822806
NCT03822806已完成不适用

Augmenting Patching Treatment for Amblyopia With Physical Exercise

Mayo Clinic1 个研究点 分布在 1 个国家目标入组 4 人开始时间: 2018年1月21日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
Mayo Clinic
入组人数
4
试验地点
1
主要终点
Visual Acuity

研究概览

简要总结

Researches are trying to establish whether moderate exercise enhances the treatment benefit of patching 2 hours a day for residual amblyopia in children.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Treatment
盲法
None

入排标准

年龄范围
5 Years 至 16 Years(Child)
性别
All
接受健康志愿者
否

入选标准

  • •Aged 5 to < 17 years old
  • •Cycloplegic refraction within past year
  • •Diagnosis of residual amblyopia, with no evidence of regression of amblyopic eye visual acuity by 1 or more LogMAR from best previous
  • •Completed at least 6 months prior patching treatment (minimum 2 hours/day) or atropine treatment.
  • •Stable visual acuity as defined by <1 LogMAR change over 2 visits
  • •Xbox 360 Kinect, Wii or WiiU gaming system in the home, or a different gaming system with a version of Just Dance® already in the home.

排除标准

  • •Known problems with exercise tolerance
  • •No gaming system in the home that supports Just Dance® Kids 2014, and no existing version of Just Dance® in the home
  • •Current atropine treatment for amblyopia

研究组 & 干预措施

Physical Exercise in addition to Patching

Experimental

Patch for 2 hours a day, and exercise (using the videogame JustDance) for the first 30 minutes of those 2 hours using the video game (continuing to wear the patch for 90 minutes after exercise).

干预措施: Physical Exercise in addition to Patching (Other)

结局指标

主要结局

Visual Acuity

时间窗: 1 month (3 weeks to 8 weeks) after initiating game play

The primary outcome measure will be LogMAR visual acuity measured 1 month (primary analysis window 3 weeks to 8 weeks) after initiating game play.

次要结局

未报告次要终点

研究者

发起方
Mayo Clinic
申办方类型
Other
责任方
Principal Investigator
主要研究者

Erick D. Bothun

Principal Investigator

Mayo Clinic

研究点 (1)

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