Do Mobile Video Games Contribute to Improving Laparoscopic Surgical Skills of Medical Students? A Simulation-Based Study
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 30
- 试验地点
- 1
- 主要终点
- Hand-eye coordination task completion time
研究概览
简要总结
This study evaluated whether regular mobile video game play could improve laparoscopic simulation performance among medical students without prior surgical or simulation experience. Thirty first-, second-, and third-year medical students were randomly assigned to either a mobile gaming intervention group or a control group. All participants received standardized training using the Simbionix LAP Mentor™ laparoscopic simulator and completed baseline assessments of hand-eye coordination, suture placement, and bimanual maneuver tasks. During the subsequent three-week intervention period, participants in the intervention group played selected mobile games (DATA WING™ and Aim Lab Mobile™) for at least 30 minutes daily, while the control group was instructed not to play mobile games. After the intervention, all participants repeated the same laparoscopic simulation tasks. The primary objective was to determine whether mobile gaming improved laparoscopic performance, as measured by task completion time and performance accuracy. The findings of this study may help clarify whether inexpensive and widely accessible mobile games can serve as an adjunct to simulation-based surgical education for novice medical students.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Basic Science
- 盲法
- None
盲法说明
No masking was used. Participants and investigators were aware of group assignments because the intervention consisted of daily mobile video game use, which could not be concealed.
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Medical students enrolled in the first, second, or third year of medical school.
- •No previous real surgical experience.
- •No previous virtual or laparoscopic simulation training experience.
- •Self-reported mobile game use of less than 3 hours per week before enrollment.
- •Ability and willingness to provide informed consent.
- •Voluntary participation in the study.
排除标准
- •Previous real surgical experience.
- •Previous virtual or simulated surgical training.
- •Mobile game use of 3 hours or more per week before enrollment.
- •Failure or unwillingness to provide informed consent.
- •Withdrawal of consent during the study.
结局指标
主要结局
Hand-eye coordination task completion time
时间窗: Baseline and 3 weeks
Change in completion time for the hand-eye coordination module of the Simbionix LAP Mentor™ laparoscopic simulator from baseline to 3 weeks.
Suture placement task completion time
时间窗: Baseline and 3 weeks
Change in completion time for the suture placement module of the Simbionix LAP Mentor™ laparoscopic simulator from baseline to 3 weeks.
次要结局
- Laparoscopic simulation performance accuracy(Baseline and 3 weeks)
研究者
Mustafa Umit Ugurlu
Professor of Surgery
Marmara University
