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临床试验/NCT07363850
NCT07363850招募中不适用

A Study to Evaluate the Effectiveness of Group Gaming Interventions for Individuals With Problematic Gaming Behavior and Gaming Disorder.

Shanghai Mental Health Center1 个研究点 分布在 1 个国家目标入组 100 人开始时间: 2025年10月1日最近更新:
干预措施

试验速览

阶段
不适用
状态
招募中
入组人数
100
试验地点
1
主要终点
the severity of gaming disorder

研究概览

简要总结

This is a randomized, parallel-group, two-arm study design registered with the Chinese Clinical Trial Registry. The study divides participants into an intervention group and a control group in the same ratio. The participants in the intervention group will receive a series of game-based activities and treatment. Firstly, we will distribute the recruitment advertisements for this intervention program in the school, including the project introduction, registration code, and contact details. Secondly, if students are interested in this project, they need to screen the code, and completely fill in personal information, and the screening questionnaire. Thirdly, students reaching the inclusion criteria and their parents will be invited to participate in a project briefing session and obtain their informed consent. Lastly, three times assessments in the whole process will be conducted, preintervention(T0), post-intervention(T1), and at a three-month(T3) follow-up. Importantly, participants can quit the project at any time during the whole process.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Quadruple (Participant, Care Provider, Investigator, Outcomes Assessor)

入排标准

年龄范围
12 Years 至 18 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • (1) Clinical diagnosis of hazardous gaming defined in the ICD-11 (2) Fully comprehending the research's purpose and procedures and signing the informed consent

排除标准

  • (1)Serious physical illness or intellectual disability (2) Clinical diagnosis of gaming disorder (3) Not completing all the interventions or assessments

研究组 & 干预措施

intervention group

Experimental

干预措施: group gaming interventions (Behavioral)

control group

No Intervention

结局指标

主要结局

the severity of gaming disorder

时间窗: baseline, two months after intervention

Description: Measured by Gaming Disorder Screening Scale

次要结局

  • average daily gaming hours(baseline, two months after intervention)
  • frequency of gaming sessions(baseline, two months after intervention)
  • anxiety severity(baseline, two months after intervention)
  • depression severity(baseline, two months after intervention)
  • self-esteem(baseline, two months after intervention)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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