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临床试验/NCT02726880
NCT02726880已完成不适用

Reducing Internet Gaming: A Pilot Psychotherapy Development Study

UConn Health1 个研究点 分布在 1 个国家目标入组 36 人开始时间: 2016年6月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
36
试验地点
1
主要终点
Number of Days of Gaming in the Past Week - Reported by Parent

研究概览

简要总结

The fifth revision of the Diagnostic and Statistical Manual for Mental Disorders includes in its research appendix a potential new diagnosis-Internet gaming disorder. This condition primarily affects adolescent boys and young adult men, who rarely seek treatment on their own. More often, parents express concerns about their child's game playing behaviors. This psychotherapy development study will evaluate feasibility and effect sizes of an intervention designed to help parents reduce their child's gaming problems; the intervention allows for child participation, but it is geared toward parents, regardless of whether or not their child is willing to participate. A total of 40 parents concerned about their child's gaming behaviors will complete self and parental report inventories and structured diagnostic interviews regarding gaming, substance use and psychosocial functioning. Children who elect to participate will complete parallel versions of the instruments. Participants will be randomized to a control condition consisting of referral for mental health issues and family support services or to a 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors. Gaming and other problems will be assessed pre-treatment, at the end of treatment and at a 4-month follow-up. This study will be the first to evaluate the reliability and validity of a parental version of the fifth revision of the Diagnostic and Statistical Manual for Mental Disorders criteria for internet gaming disorder in a clinical sample, and it will assess associations of internet gaming disorder with substance use, mental health conditions, and family functioning as well. This study will be the first randomized trial of an intervention designed to assist parents in reducing their child's gaming problems, and results will help guide future development of interventions for Internet gaming disorder. To evaluate the feasibility and acceptability of this intervention, the proportion of parents assigned to the intervention who complete 6 sessions will be examined, as will the proportion of youth who attend the sessions. Parent and child ratings of satisfaction with the intervention will be assessed. To examine the effect size of the intervention on reducing gaming, parental reports of proportion of days on which their child played games and durations of game playing will be compared between conditions, controlling for baseline indices.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
10 Years 至 —(Child, Adult, Older Adult)
性别
All
接受健康志愿者
否

入选标准

  • •parent/guardian of a 10-22 year old residing in the same household >8 months/year
  • •reports significant problems with game playing

排除标准

  • •have a condition that may hinder study participation

研究组 & 干预措施

Referral for care

Active Comparator

干预措施: Referral for care (Behavioral)

Behavioral therapy

Experimental

干预措施: Behavioral therapy (Behavioral)

结局指标

主要结局

Number of Days of Gaming in the Past Week - Reported by Parent

时间窗: 12 weeks

Number of days of gaming is an indicator of the severity of the gaming problem.

Percentage of Participants Who Complete All 6 Sessions

时间窗: 12 weeks

Completion of sessions is an indicator of treatment acceptability and feasibility

次要结局

未报告次要终点

研究者

发起方
UConn Health
申办方类型
Other
责任方
Principal Investigator
主要研究者

Kristyn Zajac

Associate Professor

UConn Health

研究点 (1)

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