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临床试验/NCT06547073
NCT06547073招募中不适用

Exploring the Possibilities of Virtual Reality in Rehabilitation of Patients With Frozen Shoulder

University Ghent2 个研究点 分布在 1 个国家目标入组 45 人开始时间: 2024年4月8日最近更新:
适应症

试验速览

阶段
不适用
状态
招募中
入组人数
45
试验地点
2
主要终点
3D upper limb kinematics

研究概览

简要总结

Background: Virtual reality (VR) technology sees a rising appearance in clinical settings, and can be used for physical rehabilitation of the shoulder joint. The immersive virtual world created by VR games can be a distraction of the limitations and hindrances a patient experiences when exercising. Frozen shoulder (FS) or adhesive capsulitis is one of such instances of shoulder pathologies where pain and limited range of motion (ROM) are prev-alent and long lasting. VR could be an option to further help rehabilitate patients with FS.

Objectives: This study aims to investigate 3D upper limb kinematics of a FS patient during VR gaming and to compare these to the unaffected side, as well as to healthy participants. Additionally, this study also aims to compare the effects of a single session of VR gaming and traditional exercise training in patients with frozen shoulder on pain, ROM and shoulder strength as well as the participant's personal experience.

Study design: Cross sectional (3D kinematics) and randomized cross-over design (VR versus traditional exercise) Method: Patients with frozen shoulder (n=15) will be recruited through physical therapy practices and social media. Healthy subjects (n=30) will be recruited on social media. Both groups will play a VR game (Beat saber) will collecting 3D kinematic data of the upper limb with inertial measurement sensors (IMU's). Patients will be evaluated clinically before and after the VR session. The patient group will also perform a control intervention (traditional exercise program) and the same clinical evaluation will be performed before and after this session. Clinical evaluation will consist of shoulder range of motion measurment using a goniometer, pain evaluation using the visual analogue scale (VAS) and shoulder strength evaluation using a hand-held dynamometer (HHD). The order of sessions will be randomized for the patients. At the end of the study, both the healthy and patient group will be interviewed to report on their personal experiences with the VR intervention.

Outcome: 3D kinematics of the upper limb while playing a VR game will be compared between healthy and patient group to evaluate differences. In the patient group, the clinical effect of a single VR session will be compared to a single traditional exercise session.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Crossover
主要目的
Treatment
盲法
Double (Investigator, Outcomes Assessor)

入排标准

年龄范围
18 Years 至 70 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • A diagnosis of frozen shoulder/adhesive capsulitis (by a medical doctor) both idiopathic and postoperative/posttraumatic
  • The participants need to have:
  • a passive ROM restriction (measured using goniometry) at the affected shoulder of 25% or more in at least two directions in comparison to the unaffected shoulder
  • an external rotation restriction at the affected shoulder of at least 50% when compared to the unaffected side
  • pain and restricted ROM present for at least two months, reaching a plateau or becoming worse
  • gradual onset of pain and stiffness
  • The participants are allowed to already be in therapy with a physiotherapist and do not have to stop an ongoing therapy in order to participate in the study. The reason for this is that only the short-term effect is being researched
  • The participants are allowed to have had an operative treatment if they still have the aforementioned restrictions

排除标准

  • The presence of contra-indications to perform active shoulder movements
  • The presence of neurological conditions
  • Systemic disease (e.g. Fibromyalgia, rheumatism, muscle disease...)
  • The presence of visual conditions that will not allow performing VR therapy without losing balance
  • A pathology of the back of lower limbs which do not allow the performance of exercise in standing position
  • A higher risk of falling with at least one fall during the past year
  • Insufficient control of the Dutch language
  • HEALTHY GROUP Exclusion criteria
  • shoulder pain in the last 6 months
  • prior shoulder surgery
  • fractures of the upper arm or scapula
  • systemic disease (e.g. Fibromyalgia, rheumatism, muscle disease...)
  • the presence of contra-indications to perform active shoulder movements (e.g. recent elbow surgery), balance disorders (e.g. benign paroxysmal positional vertigo), visual disorders (e.g. severe reduced vision or visual acuity)
  • any pathology in the back/lower limbs that prevents standing exercises from being performed
  • increased risk of falls with at least one fall incident in the past year
  • insufficient knowledge of the Dutch language.

结局指标

主要结局

3D upper limb kinematics

时间窗: During VR session (both groups) - Day 1

Noraxon IMU

次要结局

  • Shoulder range of motion(Immediately before and after both interventions (patients group) - Day 1)
  • Personal experience with VR session(Immediately before and after both interventions (patients group) - Day 1)
  • Shoulder strength(Immediately before and after both interventions (patients group) - Day 1)
  • Shoulder pain(Immediately before and after both interventions (patients group) - Day 1)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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