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临床试验/RBR-8z285wq
RBR-8z285wq终止Unknown

sability, applicability, and therapeutic potential of Different Virtual Reality Systems in patients with Neurological, Rheumatological, and Orthopedic Injuries

Faculdade de Ceilândia - Universidade de Brasília-UnB0 个研究点开始时间: 2024年1月17日最近更新:
适应症

试验速览

阶段
Unknown
状态
终止
发起方

研究概览

简要总结

Introduction: Parkinson's disease (PD) is chronic and progressive, manifested by both motor and non-motor symptoms, as anxiety. Anxiety occurs in more than 50% of patients. Rehabilitation in PD is more focused on controlling motor symptoms. However, non- motor symptoms affect the independence, functionality, and motivation. Purpose: The present study aimed to compare the effects of immersive virtual reality (IVR) and non immersive - NIVR training on anxiety and cognition in PD patients. Methods: Two VR devices were used: Nintendo Wii (NIVR) and Samsung Gear VR (IVR). A convenience sample of 60 participants were distributed into 3 groups: no intervention control group (CG) and training groups (IVR and NIVR). All were evaluated in the Baseline (T1), 7 days after (T7), and 30 days after training (T30). Beck Anxiety Inventory (BAI) Semantic Verbal Fluency test (VF), and Digits subtest in reverse order (DR) were evaluted. Intervention protocol consisted of 10 sessions, 1 hour, twice a week, for 5 weeks. According to the motor and cognitive requirements of games, 4 games were selected for each VR system. Friedman test was used for comparing groups at different times (P=0.05). Results: The findings revealed a significant decrease in the BAI score in the IVR group (F=15,217; p<0.001) between T1 (8,5 ± 12,8) and T7 (6,1 ± 11,4) and between T1(8,5 ± 12,8) and T30 (4,5 ± 8,9 ). No significant differences were found between T7 (6,1 ± 11,4) and T30 (4,5 ± 8,9). Conclusion: No significant differences were found using NIVR and no significant differences were found CG either.

研究设计

研究类型
Interventional

入排标准

年龄范围
0 至 0(—)

入选标准

  • The inclusion criteria were completed elementary education; a minimum score of 24 on the mini mental state examination; a score below 7 on the Geriatric Depression Scale; a score between 1 and 3 on the Hoehn and Yahr Scale (mild/moderate); absence of auditory or visual deficits that would impair participation in the virtual reality training

排除标准

  • The exclusion criteria were any clinical condition that would compromise the intervention; previous experience with gaming consoles and/or attending another specialized rehabilitation program during the training; history of motion sickness; dizziness; seizures; epilepsy; active nausea

研究者

发起方
Faculdade de Ceilândia - Universidade de Brasília-UnB

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