Sensorimotor Training for Injury Prevention in Collegiate Soccer Players II
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 130
- 试验地点
- 2
- 主要终点
- Injury incidence rate
研究概览
简要总结
The purpose of this project is to evaluate the effectiveness of an injury prevention intervention delivered primarily using headset virtual reality for collegiate soccer players. The hypothesis is that measures of sensorimotor control will improve, injury incidence rate will decrease and on-field soccer performance will improve.
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Parallel
- 主要目的
- Prevention
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Male and female athletes
- •18 years of age or older
- •on the soccer roster who are eligible to play in the fall 2019 season at the participating institutions.
排除标准
- •Current diagnosis of concussion (i.e. a non-medically cleared concussion)
- •Current lower-extremity musculoskeletal injury,
- •Seizure disorder with photo sensitivity
- •Other medical diagnosis that will prevent participation in the intervention.
结局指标
主要结局
Injury incidence rate
时间窗: approximately 16 weeks
Traumatic injuries (concussion and leg injuries) across the 2019 soccer season/ number of countable athletic exposures
Near-Point Convergence
时间窗: Pre to post-intervention (approximately 6 weeks)
Distance of point of near-binocular convergence (as measured in centimeters)
Standing Balance
时间窗: Pre to post-intervention (approximately 6 weeks)
Standing balance (as measured on the Sway balance app 0 - 100 scale)
Reaction Time
时间窗: Pre to post-intervention (approximately 6 weeks)
Reaction time (as measured on the Sway balance app) including impulse control; inspection time; and simple reaction time
Oculomotor Control
时间窗: Pre to post-intervention (approximately 6 weeks)
Accuracy and latency of saccadic eye movements and smooth pursuit eye movements in response to an object presented to the participant on a computer screen (as measured by the Tobii eye tracker)
Game Performance
时间窗: approximately 16 weeks
Game performance will be analyzed through video recording of the 2019 season's games and analysis of performance metrics (performed by InStat). Key performance indices (with higher scores reflecting better performance during game play) will be used as the metric of game performance.
Deep Neck Flexor Endurance Test
时间窗: Pre to post-intervention (approximately 6 weeks)
Cranial Cervical flexion endurance (measured in seconds)
Isometric Neck Strength
时间窗: Pre to post-intervention (approximately 6 weeks)
Measured by a dynamometer in flexion, extension, rotation and side-bending, recorded as force produced in each direction
Cranial Cervical Flexion Test
时间窗: Pre to post-intervention (approximately 6 weeks)
Cranial-cervical flexion neuromotor control (as measured by performance on the Cranial Cervical Flexion Test, mmHg level of control with a 3 second hold on a biofeedback pressure cuff)
次要结局
- Score on Joint Position Error VR Game(Pre to post-intervention (approximately 6 weeks))
- Score on Smooth Pursuit VR Game(Pre to post-intervention (approximately 6 weeks))
- Score on Postural Control (Balance) VR Game(Pre to post-intervention (approximately 6 weeks))
- Score on Saccades VR Game(Pre to post-intervention (approximately 6 weeks))
- Score on Near Point Convergence VR Game(Pre to post-intervention (approximately 6 weeks))
- Score on Cervical Posture VR Game(Pre to post-intervention (approximately 6 weeks))
- Score on Visual Figure VR Game(Pre to post-intervention (approximately 6 weeks))
- Score on Peripheral Vision VR Game(Pre to post-intervention (approximately 6 weeks))
- Score on Cervical Neuromotor Control VR Game(Pre to post-intervention (approximately 6 weeks))
研究者
Jennifer C. Reneker
Associate Professor
University of Mississippi Medical Center
