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临床试验/NCT04036916
NCT04036916已完成不适用

Sensorimotor Training for Injury Prevention in Collegiate Soccer Players II

University of Mississippi Medical Center2 个研究点 分布在 1 个国家目标入组 130 人开始时间: 2019年8月12日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
130
试验地点
2
主要终点
Injury incidence rate

研究概览

简要总结

The purpose of this project is to evaluate the effectiveness of an injury prevention intervention delivered primarily using headset virtual reality for collegiate soccer players. The hypothesis is that measures of sensorimotor control will improve, injury incidence rate will decrease and on-field soccer performance will improve.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Parallel
主要目的
Prevention
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Male and female athletes
  • 18 years of age or older
  • on the soccer roster who are eligible to play in the fall 2019 season at the participating institutions.

排除标准

  • Current diagnosis of concussion (i.e. a non-medically cleared concussion)
  • Current lower-extremity musculoskeletal injury,
  • Seizure disorder with photo sensitivity
  • Other medical diagnosis that will prevent participation in the intervention.

结局指标

主要结局

Injury incidence rate

时间窗: approximately 16 weeks

Traumatic injuries (concussion and leg injuries) across the 2019 soccer season/ number of countable athletic exposures

Near-Point Convergence

时间窗: Pre to post-intervention (approximately 6 weeks)

Distance of point of near-binocular convergence (as measured in centimeters)

Standing Balance

时间窗: Pre to post-intervention (approximately 6 weeks)

Standing balance (as measured on the Sway balance app 0 - 100 scale)

Reaction Time

时间窗: Pre to post-intervention (approximately 6 weeks)

Reaction time (as measured on the Sway balance app) including impulse control; inspection time; and simple reaction time

Oculomotor Control

时间窗: Pre to post-intervention (approximately 6 weeks)

Accuracy and latency of saccadic eye movements and smooth pursuit eye movements in response to an object presented to the participant on a computer screen (as measured by the Tobii eye tracker)

Game Performance

时间窗: approximately 16 weeks

Game performance will be analyzed through video recording of the 2019 season's games and analysis of performance metrics (performed by InStat). Key performance indices (with higher scores reflecting better performance during game play) will be used as the metric of game performance.

Deep Neck Flexor Endurance Test

时间窗: Pre to post-intervention (approximately 6 weeks)

Cranial Cervical flexion endurance (measured in seconds)

Isometric Neck Strength

时间窗: Pre to post-intervention (approximately 6 weeks)

Measured by a dynamometer in flexion, extension, rotation and side-bending, recorded as force produced in each direction

Cranial Cervical Flexion Test

时间窗: Pre to post-intervention (approximately 6 weeks)

Cranial-cervical flexion neuromotor control (as measured by performance on the Cranial Cervical Flexion Test, mmHg level of control with a 3 second hold on a biofeedback pressure cuff)

次要结局

  • Score on Joint Position Error VR Game(Pre to post-intervention (approximately 6 weeks))
  • Score on Smooth Pursuit VR Game(Pre to post-intervention (approximately 6 weeks))
  • Score on Postural Control (Balance) VR Game(Pre to post-intervention (approximately 6 weeks))
  • Score on Saccades VR Game(Pre to post-intervention (approximately 6 weeks))
  • Score on Near Point Convergence VR Game(Pre to post-intervention (approximately 6 weeks))
  • Score on Cervical Posture VR Game(Pre to post-intervention (approximately 6 weeks))
  • Score on Visual Figure VR Game(Pre to post-intervention (approximately 6 weeks))
  • Score on Peripheral Vision VR Game(Pre to post-intervention (approximately 6 weeks))
  • Score on Cervical Neuromotor Control VR Game(Pre to post-intervention (approximately 6 weeks))

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Jennifer C. Reneker

Associate Professor

University of Mississippi Medical Center

研究点 (2)

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