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Don't Go There: A Geospatial mHealth App for Gambling Disorder

Not Applicable
Recruiting
Conditions
Gambling Disorder
Registration Number
NCT04158037
Lead Sponsor
St. Louis University
Brief Summary

The goal of this project is to develop and to test the efficacy of a novel mHealth app for gambling disorder. The app capitalizes on smartphones' global positioning software (GPS) that recognizes a user's location to within 15 feet. Users will receive an alert of this go near a gambling venue. The project will conduct a 12-week pilot randomized clinical trial to test the short-term efficacy of the app with gambling disorder individuals.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
40
Inclusion Criteria
  • Currently meets DSM-5 criteria for gambling disorder
  • At least 4 non-online gambling episodes in past 60 days
  • Wagering at least $100 total over past 60 days
  • Willingness to accept random assignment
  • English speaking
  • Android phone user
Exclusion Criteria
  • Age <18 years old
  • Severely disruptive behavior
  • Serious uncontrolled psychiatric behavior that requires acute psychiatric care
  • Decline permission to collect zero permission data from smartphone.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Primary Outcome Measures
NameTimeMethod
Patient satisfaction with the gambling appFrom baseline to post-treatment (12 weeks)

Investigator derived patient satisfaction self-report questionnaire. Five items, using a 7-point Likert scale from very dissatisfied (1) to very satisfied (7). Higher scores indicate a better outcome.

App usage (feasibility)From baseline to post-treatment (12 weeks)

Number of days the app is active on a user's smartphone. Days can range from 0 to 84.

Secondary Outcome Measures
NameTimeMethod
Gambling behavior via Timeline Followback (Weinstock, Whelan, & Meyers, 2004)From baseline to post-treatment (12 weeks)

Self-report gambling frequency and intensity as assessed by the Gambling Timeline Followback - a retrospective self-report calendar. Gambling frequency can range from 0 to 84; gambling intensity is measured in $ and time (hours). Dollars wagered can range from $0 to unlimited $. Time is measured in hours and can range from 0 to \>1,000 hours. Higher scores indicate a worse outcome.

Gambling-related harms (Browne et al., 2018)From baseline to post-treatment (12 weeks)

Self-reported gambling harms as assessed by the 72-item Gambling-Related Harms Questionnaire (yes/no responses). Scores range from 0 to 72. Higher scores indicate a worse outcome.

Quality of Life Inventory (Frisch et al., 1994). A self-reported quality of life measure assessing 17 domains of life for importance and satisfaction.From baseline to post-treatment (12 weeks)

Self-report quality of life questionnaire. Participants rate 17 domains on importance (range not at all important \[0\] to extremely important \[2\]). The 17 domains are then rated on how satisfied the individual is regards to his or her life (-3 \[very dissatisfied\] to 3 \[very dissatisfied\]). A total score is then generated by summing the product of importance multiplied by satisfaction. Scores range from 0 to 102. Higher scores indicate a better outcome.

Trial Locations

Locations (1)

Saint Louis University

🇺🇸

Saint Louis, Missouri, United States

Saint Louis University
🇺🇸Saint Louis, Missouri, United States
Jeremiah Weinstock, PhD
Contact
314-977-2137
jeremiah.weinstock@health.slu.edu
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