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临床试验/NCT05505578
NCT05505578已完成不适用

GamerFit: A Digital Intervention to Improve Physical Activity and Sleep Behaviors in Youth With Psychiatric Diagnoses

Pennington Biomedical Research Center4 个研究点 分布在 1 个国家目标入组 62 人开始时间: 2023年1月19日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
62
试验地点
4
主要终点
Feasibility of the App

研究概览

简要总结

The goal of "GamerFit" is to test the delivery of a theory-based mHealth app that utilizes social support, exergaming, and telehealth coaching to improve PA levels, sleep, and psychiatric symptoms among youth participants (ages 13-17 y) with PD. In order to aid future intervention optimization, up to 65 participants with at least one PD will be randomized, with 30-35 using the GamerFit app with weekly telehealth coaching sessions and 30-35 using a commercial healthy habits app as a comparator group

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Prevention
盲法
Single (Investigator)

入排标准

年龄范围
13 Years 至 17 Years(Child)
性别
All
接受健康志愿者

入选标准

  • 13-17 years of age (child/participant)
  • At least one PD diagnosis (excluding eating disorders) confirmed by parent report of physician diagnosis (child/participant)
  • IQ≥85/no intellectual disability that precludes participation confirmed by parent report (child/participant)
  • Can understand verbal English-language exergaming instructions (child/participant)
  • Physically capable of exercise confirmed by parent report (child/participant)
  • Has access to a smart phone or compatible tablet (child/participant)
  • Willing to download and use the app (child/participant)
  • Willing and able to be present during telehealth coaching sessions (parent)
  • Can have a competent translator present during coaching sessions if not fluent in English (parent)

排除标准

  • Families for whom the mPIs think the study and/or intervention is clinically/medically inappropriate (e.g. developmental delay, or emotional or cognitive difficulties, if the PI believes these factors will interfere with study/intervention participation)

研究组 & 干预措施

GamerFit Condition

Experimental

Includes use of a Fitbit and exergaming devices, the GamerFit app, and weekly telehealth coaching sessions.

干预措施: GamerFit Condition (Behavioral)

Comparator Condition

Active Comparator

Youth assigned to the comparator condition (n=30-35) will receive a Fitbit device (same as the intervention condition) and the Fitbit account activated on their device (e.g. phone/tablet/computer). They will receive instructions on using the PA and sleep tracking features, as well as a booklet of healthy habit tips. They will receive reminders to charge, sync and review their Fitbit data for the duration of the intervention.

干预措施: Comparator Condition (Behavioral)

结局指标

主要结局

Feasibility of the App

时间窗: 12 weeks

Percentage of live coaching sessions attended (i.e. average of the number of coaching sessions attended divided by total number of coaching sessions expected). Because this is a percentage of visits, standard deviations/standard errors are not provided. This data are measured within the group as a whole and not by participants individually.

次要结局

  • Physical Activity(12 weeks)
  • Sleep(12 weeks)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Amanda Staiano

Associate Professor

Pennington Biomedical Research Center

研究点 (4)

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