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Virtual Reality Game Application for the Treatment of Amblyopia/Lazy eye

Not Applicable
Conditions
Health Condition 1: H526- Other disorders of refraction
Registration Number
CTRI/2022/02/040524
Lead Sponsor
Self
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Open to Recruitment
Sex
Not specified
Target Recruitment
0
Inclusion Criteria

1. Amblyopia associated with strabismus of = 5?D at near / distance with PBCT

2. Anisometropic amblyopia of = 1D spherical equivalent difference between the eyes or = 1.5D difference astigmatism difference between the corresponding meridians of two eyes

3. Refractive error correction given = 7 months based on cycloplegic refraction

4. Hypermetropia = 2.5D Spherical equivalent; Myopia = 0.5D; Astigmatism = 1.0D; Anisometropia = 0.5D

5. Spectacles worn for last 4 weeks at least or = 0.1 log MAR change by same evaluation method measured on two examinations at least 8 weeks apart

6. Visual acuity of 20/40 to 20/200

7. Better eye BCVA = 20/25

8. Interocular difference of = 3 log MAR line or = 15 letters in ETDRS chart

9. No myopia of = 6.00D

Exclusion Criteria

1. Newly detected Amblyopic patients with glasses < 6 months

2. Patients with strabismus > 5 ? D

3. Patients with any neurological disorders

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Effectiveness of virtual reality based binocular vision therapy in improving Visual acuityTimepoint: Outcome will be assessed at baseline(first visit), 4 weeks, 8 weeks and 12 weeks
Secondary Outcome Measures
NameTimeMethod
Effectiveness of VR Solution in improving stereopsis, reading speed and compliance to therapyTimepoint: Six months
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