Effects of Kinect-Based Exergaming Versus Wii Fit Training on Balance and Fall Risk Among Healthy Older Adults
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 46
- 试验地点
- 2
研究概览
简要总结
Study, titled Effects of Kinect-Based Exergaming versus Wii Fit on Balance and Fall Risk among Healthy Older Adults, is a randomized controlled trial comparing the balance training effects of Xbox Kinect and Wii Fit.
After obtaining informed consent, 46 healthy older adults will be randomly allocated (1:1) using sealed envelopes to a 6-week training program in either group. Static, Dynamic, and Anticipatory balance will be assessed at baseline and post-intervention using the Biodex Balance System for objective comparison.
详细描述
Balance is a complex, multidimensional concept related to postural control, referring essentially to the ability to maintain a stable posture. Each year, an estimated 37.3 million individuals experience a fall that requires hospitalization and may lead to severe injuries, such as fractures and traumatic brain injuries. Traditional balance exercises reduce fall risk but may have low long-term adherence in seniors. The introduction of VR-based games engages participants in interactive balance exercises.
The objective of this study is to evaluate the effects of Kinect-based exergaming compared to Wii Fit balance training on reducing fall risk in elderly individuals, focusing on parameters of Fall incidence, as well as Static, Dynamic, and Anticipatory balance.
The study will be a non-blinded Randomized Controlled Trial (RCT), consisting of 2 groups. The Study will be conducted over 1 year at the Multidisciplinary Development Lab (MDL) of the Foundation University College of Physical Therapy (FUCP).
A calculated sample of 46 subjects will be selected via a non-probability convenience sampling technique, followed by randomization in a 1:1 ratio to Group A (Kinect-based exergaming) or Group B (Wii Fit) using the sealed-envelope method.
After CBRC registration, ethical approval will be obtained from the Ethical Review Commitee (ERC) of Foundation University Medical College (FUMC).
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Single (Outcomes Assessor)
盲法说明
This study will be conducted as a single-blinded randomized controlled trial. The outcome assessor will be blinded to group allocation to minimize detection bias. The assessor performing evaluations using the Berg Balance Scale, Falls Efficacy Scale, Montreal Cognitive Assessment, and Biodex Balance System will not be informed whether participants are assigned to the Xbox Kinect or Wii Fit group. Participants and therapists cannot be blinded due to the nature of the interventions.
入排标准
- 年龄范围
- 55 Years 至 85 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Older adults aged ≥55, community-dwelling, with a BBS score between 21-50, including both mild to moderate Risk falls
- •Able to stand without assistive devices
- •Cognitively able to follow instructions, with a MoCA score ≥ 22
- •Both Genders: Males and females
排除标准
- •History of Neurological disorders affecting balance (e.g., Parkinson's disease, stroke)
- •Acute Vestibular disorders/Major Musculoskeletal impairments (e.g., Arthritis)
- •Participation in other balance training programs within the past 6 months
- •Any condition posing a safety risk (e.g., severe osteoporosis, uncontrolled hypertension
研究组 & 干预措施
Group A
Participants in this group will engage in four interactive mini-games from the Kinect Adventures collection, specifically selected for their dynamic full-body demands:
Games will be
- 20,000 leaks
- Reflex ridge
- River rush and
- Rally ball The total duration of the intervention protocol is 6 weeks. However, progression depends on the participant's comfort, performance, and adaptation to the training tasks. Training sessions will be done 3 days a week for 40-50 minutes/day
干预措施: Virtual Reality Balance Training (Procedure)
Group B
Participants in this group will engage in four interactive games , specifically selected for their dynamic full-body demands.These games collectively target key balance components,static control, dynamic adjustment, and anticipatory balance Games will be
- Lotus focus
- Soccer header,
- Tight rope walk and
- Ski slalom. The total duration of the intervention protocol is 6 weeks. However, progression depends on the participant's comfort, performance, and adaptation to the training tasks. Training sessions will be done 3 days a week for 40-50 minutes/day.
干预措施: Wii Fit balance training (Procedure)
